I turned Cave sounds into TERRIFYING Monsters in Minecraft

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Today im turning minecraft scary and unnerving cave sounds into monsters creatures like cave dweller mod made in blockbench, invited my friend for challenge scary terrifying creepypasta
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Tbh the ghost having redstone in its hands makes sense, were in a mine, maybe the ghost was singing songs while mining and it died while breaking redstone with its hands

havuuch
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I'm actually thought this was just another cave dweller mod, but this was actually making more mob variants and more than just a monster constantly trying to find you. Combining these both will make the cave scarier and more lively

ikan
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Would be cool if the really tall guy could sense the ceiling above him and duck accordingly. So he can not only fit through tiny spaces, but can also crouch in tighter caves -- then stand up when he has room.

rksilvally
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I think if you had much more time to cook, the stalker could’ve easily been the scariest among the trio. One could argue that it’s just “lanky guy” and “creepy smile” monster number 9999, but I think this monster makes those two monster tropes work well by outright taking those features to it’s logical conclusion!

Instead of merely being a foot or twice your height, the Stalker is instead exceedingly tall, likely exceeding the average players house in height inspite of being in a cave, giving them an extremely unnatural vibe. The fact that they’re completely shadowy instead of pale bone white also adds to their design, as you can just about but not quite see them walking… reaching out on singular, yet excessively long arm.

That constant cheeky smile from them and their casual walking adds to the whole design, as it feels like unlike all the other mobs, the Stalker is merely just 100% playing with you, with how it reaches it’s hands out and slowly strides towards you with the biggest asshole grin one could think of! I think It gives them a unique, creepy character.

AAZ-yuss
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I feel like no. 3 was the best: A creature that can chase you through walls is annoying (Think of the reaper from Lycanites Mobs, or the Vexes from Vanilla) But a creature that can mine straight towards you is absolutely terrifying; it takes something that only the player should do, and uses it against them.

acrazyweeb
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I honestly kinda want to see every cave sound, or group of cave sounds, have their own unique monster now… if this was a full blown mod, I’m sure tons would download it.

devlyn
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Yes the last monster's sounds were made by myself. Yes my throat is ruined

JoshBlueMoon
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The second monster had so much potential! I've noticed he only has one fully formed arm, maybe you could make him spawn the other arm as a new monster. Like he grows back his arm, tears it up and makes it chase you.

kevenbouchard
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I feel like Mojang should spend more time making caves scarier to reflect what solo caving is like in real life.
The reason why caves are scary is because there is only one or two exits. You can’t make yourself more room in the cave or dig to the surface. You are trapped in a dark, damp, echoey, laberynth that consists of twisted crawl spaces and tight passages. I feel like that is what the Minecraft sounds are trying to get you to feel, that feeling of utter dread as you are trapped underground with your only escape being a long and slow trek in the dark looking for where you came from.

grantarmstrong
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Honestly if you had more time I’d suggest a few more features for the “Cave Trio”

“Haunt”/Cave2 noise monster should never actually be able to hurt or kill you. Like it’s a snow golem but a lot worse. It blinds and makes you scared- but it never can kill you. It’s just setting you up for the other two monsters to turn you to disgusting gibs deep in the mine. However I do like what your friend suggested and think it should be driven away from the light. I actually like the idea that all of them could be driven away by light. These aren’t just monsters. They’re lessons in making sure you mine safe and prepared.

“Stalk”/Cave5 noise monster should definitely keep its creep and lean look. It’s good. “Stalk” and “Haunt” I feel would be excessively terrifying if they spawned together or in conjunction with one another, perhaps after being blinded that’s when Stalk can go in for the kill, or Haunt sings a song of other cave sounds and it’s that horrifying song that Cave Noise 5 is hidden within- allowing Stalk to come in soon afterwards.

“Brute”/Cave8 noise monster- the block breaking is a cool idea. But I feel it should only be able to break blocks similar to what the Creeper can/limit what it can break- like only stone and ores. Or if it can break blocks- it should always drop the blocks mined like they were mined with a pickaxe. Nothing is more infuriating than spotting diamonds or some other rare ore vein and losing them through some means not under your control. And Minecraft is a game all about you controlling the world- at least that’s Mojangs design philosophy.

TexHaw
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All of these, expanded and refined, combined with the original cave dweller mod would be absolutely incredible, you guys should collab and remove the time restriction

BotBruh
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Wish we could have actually seen them from the victim's perspective more... And I feel like the blindness actually counteracts the fear factor in a strange sort of way, since you can barely see the terrifying creature that's chasing you. That's why the darkness effect the Warden uses flickers the way it does, so that you can still see the monster while having your senses disoriented.

The tall lanky one is by far my favorite... If you could have polished out the issues with its hands it would have been amazing!

lasercraft
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These are super cool concepts that I'd love to play with once I got a new PC!

It's a shame that the second monster was unfinished, hopefully in the future you'll return to this and finish it like you wanted to and maybe add new ones

Explorerofshadows
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funny enough cave sounds do mean something: each represent a cave enviroment like: mineshaft, huge caves, ravines, etc, .

theterraformerofthedeltate
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A lanky figure with a creepy, smiling face, that blends into the shadows of the darkest caves...

It's what I always pictured made those sounds.

TheKnifeRaven
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I feel like if it werent for time constraints yiu really could have improved the miner. Maybe instead of just ignoring blocks in its way it could attack them to break in an area when aggro'd on a player. Either way, great video, loved the designs, especially the stalker.

Bread-xlwi
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Tbh that second one despite looking so good simply felt like a letdown. All that time took to add those animations and the only one that actually she gets showed is it's attack and walking animations. I loved the idea on hands reaching out to grab you and spawn him in.

EggsBenedict-tenj
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These monsters are really cool, especially the thing with the hands reaching through holes is such a scary fun concept. If they actually existed in Minecraft, I'd never go into a cave, EVER. Seeing the first one's glowing eyes then it quickly floats toward me would make me close the game in fear lol. Well done!

acidrayn
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The second one was a really interesting design. I would love to see a full mod with ability to reach into small spaces fully fleshed out. It would probably work better as a surface mob, spawning in wide open biomes like plains (at night of course), and with the ability to open doors to make it work against shelters. Very cool idea, shame you didn't have time to finish it.

russman
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i like how people make these creatures to give players reasons to be terrified of being in the caves besides just out of paranoia. well done!

mikalnortuchiha