Gamers Reaction to Minecraft Cave Sounds Part 2

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In today's video I will be showing you different youtubers reaction to minecraft cave sounds part 2. Minecraft cave sounds are spooky which is kind of surprising for a game like Minecraft. It's funny watching these youtubers reaction because its so surprising. Hope you enjoy the video!
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hope 2 get new cave sounds when the cave upd8 drops

wavydane
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Imagine when the cave update comes out. How creepy that will be

kaiyawolf
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*Night in real life:*
*It's so peaceful and quiet*

*Night in minecraft:*
*WTF IS THAT

potatolines
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Minecraft: A kids game

Also Minecraft: *has sounds that are from a horror movie*

joebagadonuts
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Old minecraft sound are actually more terrifying than the other 14 to 20 cavesound

aldinhomaicodivina
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This is why i turn off my ambient sounds to 0 💀😂😳

Shortichu
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Long story short: thats how ths damn sound made me jump into lava after finding DIAMONDS

solid
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Dude jacksepticeye got so scared you can almost hear his voice shaking lmfaooo

aze
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Tempest saying "what is that sound" and then looking back at a dark cave with low resolution has to be one of the most scariest things i've seen in minecraft

nov_icee
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Mood ambience sounds occur based on a "mood" percent value between 0–100. The mood increases when the player is in a cave or in a dark place, and decreases otherwise. When the mood reaches 100%, one of the sounds plays randomly, resetting the mood to 0% and thus restarting the cycle. The darker it is, and the more non-transparent blocks there are, the quicker the mood increases. in Java Edition, the current mood value appears on the debug screen.

This is the simplified algorithm for computing this value in pseudocode:



updateMood(mood):
tickDelay = 6000
maxLightLevel = 15
block = select a random block in a 17×17×17 block cube centered around the player
skyLight = block.getSkyLightLevel()

if (skyLight > 0):
mood = mood - (skyLight / maxLightLevel) * 0.015
else:
blockLight = block.getBlockLightLevel()
mood = mood - (blockLight - 1) / tickDelay

if (mood ≥ 1.0):
player.playSpookySound()
mood = 0.0
else if (mood < 0):
mood = 0.0



This method is called once every tick. It selects a random block in a 17×17×17 area centered around the player's eye position, and alters the mood value accordingly:

* If the selected block has sky light, it decreases the mood by 1⁄1000 per sky light level.
* If it has a block light level above 1, it decreases the mood value by (block light level - 1)⁄6000.
* If the block light level is 0, it increases the mood value by 1⁄6000.
* This means that if you are in complete darkness and there are no lit blocks around you, an ambient noise will play every 6000 ticks (5 minutes).

Since non-transparent blocks are considered to have a sky and block light level of 0, the mood value increases especially fast if you're in a cave.

SatokoHoujouOriginalRoleplayer
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This has to be the first time for some of these people. I've seen Pewds and Jack play minecraft a shit ton before... like this has to be their first times 😆

sagestation
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Fact: Minecraft has many cave sounds, which represents it's past. There is a sound where there is a moving rail. This shows that the carts sounds still last long through echoes. Echoes last long as long as it is in an area where it is closed and spacious. The sound just probably passed through the caves or came out from cave openings. If you hear any cave noise, there is probably a good chance you will find a cave or more rare, and abandoned mineshaft or even a stronghold.

janjanplayztv
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They might happen above ground if there's a cave nearby or something similar to a cave nearby. The game checks for if you're in a cave by tracking light levels near you. If they're similar to that of a cave or cave system, you get creepy sounds.

alolhart
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fun fact: the cave sounds can appear anywhere, its based on a meter that increases faster the more in the dark you are, when the meter reaches 100 a random cave sound will play. then the meter will be reset.

Kmakidon
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I love the cave sounds, it's those features that have been in the game unchanged since alpha/beta and while it scares people shitless nowdays i just feel nostalgic hearing them. Especially the angellic humming and rail sounds.

Massive respect for mojang keeping them in the game they definitely add an aspect of horror and the deep dark adds to that, i honestly think horror works in every medium even if it's a little, just the spice for the dish.

radical
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0:38 surprised she didn’t get jumpscared by that

Airy_hfjne
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"Minecraft is a child's game"

Minecraft:

OlroxBestBoi
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I sneezed and then one of them said "what was that" I laughed

AGoose
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Thats the sound that freaks me out when i was mining and in deepest part of the map.

jonathaninihao
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Imagine hearing one of these scary noises in 1.18 and then Warden appears from nowhere.

eroniservz