Assassin's Creed Parkour is Evolving, Just Backwards

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Parkour in Assassin's Creed Games | AC1➡AC Mirage (Evolution)

Assassin's Creed : Evolution of Parkour System (2007-2023)

This Video Also Showcases the Graphics Evolution in Every Assassin's Creed Games in Series till now... EVOLUTION OF GRAPHICS IN AC Games

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Finally an evolution video that showcases all the moves each character can perform instead of just going forward on a parkour starter!

tsakie
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As a parkour enjoyer in assassin's creed (exploiting the mechanics, finding all the fancy animations possible, learnings odd inputs etc) I appreciated the quality of your video which is unmatched compare to all other parkour comparaison vids !
Great work man

oog
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The amount of control we had over the parkour system in AC1 and 2 really makes me appreciate the older games more. For example I completely forgot how you can run up a wall to reach a higher platform to jump on to like you showed 0:29 things like that show much the series has "devolved"

thefinnpool
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Controlled descents in unity and syndicate? The spinning parkour down from a pole to a wall? Those animations were quite good. You should add those as the parkour down system was implemented in ac unity first. It was a new great addition for the parkour moveset.

Basim_Ibn_Al-Ishaq
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Daaaang...
The classics have smooth, fluid parkour

pwfanmusic
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Evryone :ahh ahhh yeaaahhh
Adewale : Uhhh uhhhh uhhh uhhh

PhiisPhi
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Bro this vid reminded me how good ezios trilogy rlly was. The parkour felt so engaging and it felt impactful. It made you feel like h were actually accomplishing something because you had full control of your movement. Something that i rlly miss ab it is being able to wall run up and then wall eject sideways or backwards to reach abother ledge. Ac unity had cool animation but the lack of freedom of movement is what ruined it for me, its still a good fun game tho.

omardiaz
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what i've been getting from these videos is that if i ever got Unity to actually work, it'd be quite enjoyable.

AnchorJG
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Do you use unity and mirage parkour modifier? And thank you to showcase ACRogue lifts, those were missing in your previous parkour vids

fernald
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simplemente increíble y emotivo con el soundtrack de Ezio's Family

del
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Everyone is a gangsta until unity arrives

DioKar
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I don't know why but AC Mirage Parkour feels like the Developers increased gravitational force from 9.8m/s^2 to 19.6m/s^2.😂

It feels like basim is about to break his leg if he is not careful enough while doing Parkour moves.

assassinscreedfan
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Can't wait to see what they do with the upcoming games that not they're going back to the roots

HashimRizvi
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I 100%'d Rogue and I never knew you could do that flag tear maneuver.

aaronm.
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Unity hands-down best parkor. If they could just emulate that in news games it would be amazing

cosmicreddevil
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All of it went downhill after ac syndicate

LEEGOOVER
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Assassins creed unity has the best parkour oyt of all games of the saga. Ac 1 has the slowest.

omega_games
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What location did you do the Valhalla parkour?

ps.gamer.