The Heights of Assassin's Creed - A Parkour Retrospective

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Head to for 10% off with code "Whitelight". It feels good to return to Assassin's Creed. It will feel even better if Mirage makes this video the first part of a finished story.

Whitelight
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"why is this franchise so sickened by it's own potential". Beautifully written script man, really enjoyed this video. I think this is the best critique I've ever seen of AC's parkour throughout the years. Really enjoyed your script and the arguments you made, it's cool to see someone have such a deep and intimate understanding of this franchise.

AltairStealth
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I just spent an hour watching a guy talking about a franchise that never reached its potential and I do not regret it. Community may struggle another 15 years, but we will not stop. Great video. I hope Ubisoft sees this.

InkSplashInteractive
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Thing about Unity is: the animations are so slick and well made, that even when Arno does something I didn't intend, I still think "yup, I totally meant to do that cool move"

AraiiarA
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The amount of money I would pay for Ubisoft to watch this video. Just fkin incredible.

AyanS
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"The height has never been reached" this is pretty much true for almost every Ubisoft game ever. I remember being fond of their courage (back in the day) to pursue different ideas for games, hence giving them rights over many cool IP's like AC, Tom Clancy games, and Far Cry. They had the visions for each games, but now everything has to be safe and profitable, and painfully-obviously similar to one another.

ogPunkcln
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This is an absolute banger, you didn’t lie when you said I’d remain intact. Feels like the first genuine critical take on the mechanical side of AC I’ve seen in a WHILE. You nailed it, totally and completely nailed it, and with style too.

LazerzZ
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"Why is this franchise so sickened by its own potential?" You took something i have been feeling for a long time and put it into words.

karlmannberg
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One of the best critiques I have seen on Assassin's Creed, I hope you will see it reflected in viewership, comments or sheer enthusiasm from us fans.

Silas-Inservio-Pax
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A beautiful video to listen to, backed up by solid examples. This is essentially exactly what I would make, if ever I were to approach a video just like it. Accurate praise _and_ critique of the classic system, accurate critique of the ones that came after, I just can't ask for anything more. I've never watched another discussion on Assassin's Creed movement-systems that constantly had me saying "Yes. Yes, he _gets_ it, " the entire time.

LeoKRogue
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An hour of Assassin's Creed content from Whitelight? What a way to start the month

nirvikalppuri
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The last bit made me unbelievably sad. I even got chills. Every word in that speech hurt like arrows, yet I knew all of those were spot-on. Very well written video

thatsaweirdone
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Ac 3’s movement felt so satisfying in terms of animation. It was very smooth. I loved how Connor had such quick movements and how when moving or in a fight he had a sort of low posture giving me the thought of how silent but deadly he is.
I especially loved moving through the Frontier all alone and just stalking guards from tree tops with the amazing assassin robes to compliment the scene and to add to the immersion, moving slow, like a leopard creeps up on its prey.

henksweers
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So, a perfect assassin's creed game would need to have:
- have multiple viable ways of transportation, with running, parkouring and environmental picks(horses, gondolas, etc)
- a better key mapping system with consistent controls
- complex level terrain, with relatively flat areas as the easy area, then as elevation grows it difficulty also grows + rivers need to have a perfect combinations bettwen parkourable areas and gaps so that they can create an actual challange
- Timers and chasing events that actually challenges you with tight timers and fast enemy runners
- The notoriety system should be 1:1 copied from AC3, a lot of enemies with fast runners after you, actual streed blockades, when you kill an enemy you maintain momentum

Kranidos
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That last minute with final overview of the entire series heavily inspired by Ezio's letter to Claudia really did it for me. Wondering about what Mirage might hold for us, whether it will try to move forward armed with the knowledge of the past 15 years to become something greater... Or merely try to recreate what was lost, to re-discover the features left behind by the Ones That Came Before without learning their valuable lessons, destined to repeat their unfortunate fate.

bloodymares
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i couldnt have described the parkour of unity better. I keep coming back to it because of the incredible potential for those super satisfying and beautiful parkour clips even if it is only a few seconds.

Why
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1:05:22 I love how you reference the quote from the beginning scene of Revelation as you're letting it's video and OST play.
"I am weary of this fight Claudia. Not because I am tired. But because it feels like every step we take leads to further chaos."
I don't remember the exact quote that Ezio said, but I love how you matched your own script with it.

kakorotskywalker
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Having seen almost every whitelight video, this is his very best in my humble opinion. This is so well written and articulated that I wouldn't be surprised if they showed to this to the devs at ubisoft as a guide to what works and what doesn't in the past games. Too often video game critiques are talking in vague platitudes and generalizations. There's none of that here. Never have I seen someone make such clinically precise and accurate points.

RahatAzim
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I put more hours into Assassins Creed 1 than any of the original trilogy and you’re correct: I had NO IDEA that vault mechanic was a thing. It looks awesome and so useful! I’m really glad you decided to make a video focusing on what was initially the coolest part of the entire series! I feel like you’re the resident expert of this series at this point.

Evanz
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Just realized

The fact that AC has been to Rome already makes it even more clear Bayek should have gotten a trilogy.

Yes we would be retreading old ground, but it would be from 2 totally different time periods. Imagine how much would have changed between Bayek's time and Ezio's time. How many parkour and social stealth mechanics they could have given Bayek for his 2nd and final games. It would essentially be what AC Mirage is looking to be now, but better.

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