Assassin's Creed Climbing Parkour is Evolving, Just Backwards

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Assassin's Creed Climbing System is Evolving, Just Backwards

The old Assassin's Creed climbing system is better than the new one -

People complain that the old system takes too long to climb buildings, but that is just what I like about it. The new version you can just climb up any wall incredibly fast and jump to a ledge that is over 10 feet above the character. This is increasingly unrealistic like Uncharted and simply not fun.

I like the old system because you can't just climb up in a straight line. You have to go around the tower to a part that has a window you can climb up. Doing this is like a small maze finding the right path to get to the top of the tower, building, church or whatever you are climbing. I enjoy rock climbing in real life and it is just like this, you can't just go up in a straight line, you have to find a path with places to put your hands and feet.

When I see old churches or castles I like to make a plan in my head of how I would climb it. Is there a ledge, crack, or sculpture in the rock that I could use to climb. It's a maze going up the side of a building and the new AC games have lost this. Climbing is no longer fun for me because it is so unrealistic since no one can make the jumps in the new system. Say what you will about the graphics in AC 1 - Revelations they had very realistic climbing mechanics.

In This video I am Showing You Assassin's Creed Climbing System is Evolving, Just Backwards in games like-

Assassin's Creed (2007)
Assassin's Creed II (2009)
Assassin's Creed: Brotherhood (2010)
Assassin's Creed: Revelations (2011)
Assassin's Creed III (2012)
Assassin's Creed III - Liberation (2012)
Assassin's Creed IV: Black Flag (2013)
Assassin's Creed IV: Black Flag - Freedom Cry (2013)
Assassin's Creed Rogue (2014)
Assassin's Creed Unity (2014)
Assassin's Creed Syndicate (2015)
Assassin's Creed Origins (2017)
Assassin's Creed Odyssey (2018)
Assassin's Creed Valhalla (2020)
Assassin's Creed Mirage (2023)

This Video Also Showcases the Graphics Evolution in Every Assassin's Creed Games in Series till now... EVOLUTION OF GRAPHICS IN AC Games

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Older assassins creed games, there was always just one building in the game that was WAY taller than all the other buildings, and it was always tricky to climb because it was a bit of a puzzle. And once you actually climbed it, there was usually some kind of reward, like a collectible, an achievement for eagle diving off of it, or something. New assassin's creed games just don't have that same feeling of accomplishment. I get that they wanted to give players the power to go wherever they wanted, but in their quest for that goal, they sacrificed part of what made it satisfying.

amokriinprolgiid
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People got mad that the older climbing was slow. But when was climbing a building suppose to be fast?

shadowhound
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Edward can climb on broken window glass without a scratch, well just like he told bonnet, "every finger is a fish hook, that how u tell a true sailor"

LiamRoasts
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Older AC climbing is like a puzzle. You have to figure out where to climb. Unlike newest AC games, the characters just climb straight up and it is boring.

Hasieve
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I loved old AC climbing because it wasn't just mindlessly holding up with no care for anything. Climbing was it's own puzzle. Being able to freely side/backwards eject at any point allowed to create routes that would otherwise not be possible with the modern "parkour" system. And at least for the Ezio trilogy, you had different levels of climbing. Slow, fast and a form of leaping(which required you to actually input different buttons so Ezio could first leap and then catch ledge).

The issues those games had, were due to the limitations of the technology at disposition at the time. Not necessarily because they lacked in concept and creativity.


Now, it's just hold up+climb up and that's it... and there's no excuse. They did what they did in AC Unity, and instead of polishing the good things they had, they dumbed it down for Syndicate, and then did an overhaul for Origins and what followed, with such a basic climbing system more akin to that of Middle Earth games than actual AC games.

tarnishedpose
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Altair, Ezio, and Arno: Actual climbing
The Kenways: Sticky fingers
The Fryes and Basim: Evolved gorillas
Bayek, The Spartan Siblings and Eivor: SPIDER MAN, SPIDER MAN, DOES WHATEVER A SPIDER CAN

LelloDalamiq
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At this rate the next Assassins Creed you play as a vampire and can walk on vertical walls and the ceiling.

gbladewarrior
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Back in the day when they got rid of the crossbow in AC1 because it didn't fit the time period and invented a new Assassin gizmo when they wanted Ezio to be able to climb even faster, despite his advanced age.
There was a tasteful blend between realism and sci-fi in the earlier games that's just missing nowadays.

Realshadow
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I loved the climbing in the original games especially in AC 1. The slow pace gives you time to think of your route to take and it feels way more realistic than the latest ones when your character can basically climb straight up anything.

TheTroystreet
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They should bring back hook blade to make it look less ridicilous instead of jumping up 10ft while climbing.

vedot
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It’s getting more unrealistic and quicker because the average person’s attention span is dwindling significantly. Most of the people who enjoys scrolling through tik tok would probably have an aneurysm trying to pay OG AC

hektik
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AC1 also was hilarious in the fact that the guards could parkour the same way you can and my first time playing it it was surreal to see guys in plate armor parkouring like that. Still hilarious to this day.

To me though, Unity had the most fluid and smooth parkour system, while parkour in AC1+Ezio trilogy were the most realistic.

Aelvir
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As much as I love realism, imagine climbing a two three story building at the rate of a snail basically. It's not challenging but it's much more easy

BonkNoob
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AC1’s slow climbing speed forces you to think more “strategically” (for lack of a better word) about where you choose to climb. Sure, you could just scale a building vertically, and 9 times out of 10 you’d have enough windows and wooden stakes to make it up, or you could take a second to look around for a ladder or boxes/wagons to keep your momentum going. This is especially important during chases, where guards will chuck rocks at you and knock you down if you’re climbing within their view for too long.

persondude
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Fluid parkour like Assassins Creed 2 with a few special animations like Unity would be PERFECT

Deadpool
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There was such a feeling of accomplishment climbing something huge in older assassins creed they were detailed with how you traverse them and were a bit of a puzzle to figure out and then super fun to jump off to the bottom

Muzzle
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a climbing puzzle is good when the puzzle is different. but when the dev copy and pastes the same borgia tower across the map its hard to enjoy "solving" the puzzle.

Jrakula
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The beauty of AC1 was mastering the side eject mechanic

Carlisho
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2:50 "Every finger's a fish hook, mate."

elmoonburst
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I actually liked the more grounded parkour in the older games even though Unity has the most fluid animations. Odyssey is the worst in my opinion because it feels janky and inconsistent: sometimes it plays like the older games where you actually need specific architectural details to climb, and other times you can't climb what may as well be a ladder. Valhalla seems like an overcorrection to the point you can climb basically anything and any surface as long as it's not a pointy log or icicle, while this is something Mirage actually addressed pretty well.

MrAllen-ccjh