BLENDER to UNITY | Procedural textures, exporting normals

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Quick video discussing how to use Blender's procedural or node textures for Unity game dev, exporting normal maps, and setting up a workflow.
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When baking the diffuse map, don't forget to uncheck the Direct and Indirect checkboxes (You only want to bake the Color). Otherwise, the texture will get too dark because it bakes the lighting information, as well.

humuszlako
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the only tutorial i have found that explained every step in a simple matter... good lord man ur an answered prayer.... i will be tapping in as we both grow to see how ur doin.. appreciate ur time sharing ur findings... do every tutorial like this.... from scratch.. most do not and various(crucial) steps are missed.. thank u..

kevincole
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I've been looking at so many tutorials for so many months, this is the only one that finally works, your the best, Enjoy your new sub!

snowstormsunscarface
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Finally, a tutorial where I get it. Many thanks, you legend

racmanov
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Thanks! My import workflow was a bit different but creating and importing the normal map worked out perfectly. 👍

pointandshootvideo
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your are The best bro, you saved a lot of my time thank you

Victor-wywj
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Thanks! It's the only way to import my brick texture into unity

stepovyk
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thank you. I am new to game development and have been struggling to import my blender creations into unity with textures.

danielveinberg
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Hey wassup, I have a video on youtube that shows how you can create car headlights and tail lights in Blender using procedural normals. My only problem is that I couldn't figure out how to export them to use in other programs like unity. Your video saved me thank you, I don't know what I was doing wrong before probably had the wrong settings but now the baked normals look just as good as the procedural ones

pyrotechnick
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Hi. This is good a good explanation although I think the title is misleading (this is why I got to your video in the first place). I thought you can export nodes from Blender to Unity. I was so surprised, but then when I watched the video, you did what I was familiar with, baking. I would suggest changing the title to something like "baking procedural textures". As for the technique I like to allow some distance between islands in UVs. That depends on the resolution of the textures.

arturmachura
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It reminds me of the Shaw Brothers splash screen background for those old Chinese Kung Fu movies.

StygianStyle
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Upload More Please your Videos is so Helpful

TalhaRiaz
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Could you please share your material creation script?

Stom
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when bakeing normals you should change the bit depth to 16 set the color mode to non color and you don't need an alpha channel

keldrifdarkflame
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Help.. Every time I hit bake the procedurals don't show up on the normal, if it does it looks nothing like it. I don't know what to do. Anyone know how to fix this?

NX
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My question that what if I wanted to bake out a procedural texture but not for a specific object, so I would end up with a seamless repeating material I can use on multiple objects.
Right now, my guess is that I would just bake out the texture on a plane then in photoshop make it seamless but it's kind of a shitty workflow. Would anyone know of a better solution?

pyrotechnick
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i do all things as same as you, but on my model i've some colored areas and some dark areas without texture, can someone help me

quatgoatqq
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aything over 7 characters should have a abbreviation. 8 bits to the byte. one for the carry. think about it

grimmimsy
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i made a hologram in blender
when i export a fbx of it in unity it dosent have correct shades it becomes white
can you please help me out


is there any way i can contct you

do you use instagram ?

if yes then please give me your username

please reply

TheDeangelX