How to Texture Bake Procedural Materials in Blender (Tutorial)

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In this Blender tutorial I will show you how to texture bake procedural materials.
● My Procedural Materials:

● More Tutorials to Watch:

● Quick Baker Addon: (Affiliated Links)

● Procedural Dented Metal:

● Help support the channel:

● Timestamps:
0:00 Intro
2:20 Add a New Image
3:11 UV Unwrapping
5:35 Bake Settings
6:58 Bake Color Map
9:17 Bake Metallic Map
11:47 Bake Roughness Map
12:29 Bake Normal Map
13:17 Add in the Baked Texture
14:58 Quick Baker Addon
18:35 Closing
_________________________________________________________________________
● My Website Links:
#ryankingart #blendertutorial #blender
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Respect ! Simple, clear and understandably explained ! Even as a professional, your tutorials always inspire me ! Thank you Ryan !

DieterSoost
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I've been waiting for this exact tutorial!!! Thank you so much Ryan!!

volbeatowns
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One of the best tutorials! It's so easy to understand, thank you for explaning everything

lovelettar
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What a legend! Best tutorials out there, no contest!

NikkelJinn
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This has inspired me to try making tutorials of my own some time in the future, to shrink this to five minutes.
I do very much appreciate you teaching me how to bake my materials, but it could be compressed so much more, and I apologize if I sound disrespectful by saying that.

MegasLagann
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Glad I saw the link from the old video to this one. I followed one of your procedural planet tutorials and wanted to bake it as a test and it kept coming out really really bad quality so thank you for re uploading a new video

blackhand
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Okay so I've been stumped on this for a while. made some brushed metal for a fridge I was making. When I tried to bake the color It was always black and I never understood why. So disabling Metallic is the solution I've been looking for! This Is why I'm subscribed to you, I always learn new and awesome things! ^^

FlashySenap
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Awesome, well explained even for beginners. Thank you.
I wish Quick Baker also could automatically replace the procedural materials with the baked ones.

camelCased
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your tutorials are so freakin awesome! thank you for doing this!

pv
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It is also of notice that if you use the Sheen option, it will make your colors white (or a lot brighter). Have been baking some materials i got for a personal proyect and wondered why it turned out white in the baking... it was the Sheen ( or the clearcoat.. one of those).

Eriodas
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I just commented on ur recent video then i think u may already have the video tut on it. Thanx fr this

CGSTUDENT
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It is worth noting that procedural textures extend rendering time, so if we are creating an animation, it is also worth performing Bake.

llYukiokami
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This looks really interesting! I'm trying to make one global wood texture for tabletops (specially tabletops in different sizes)
Do I still need to do the UV map processing or can I just use the whole texture instead?

I was thinking, if I would make 1 big one and add material offsets to the tabletop, then it always would look different, only using one texture and it will always look different, should be more natural right? As wood is a nature product its not always repetitive/ seamless.
What are your thoughts?

brovideolol
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What are the advantages of procedural materials? Besides the fast changes we can do? I mean, are they rendered faster than PBR materials?

SolidCapo
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Hey Ryan! Can you by chance make a video on how to bake cel shading with the hull lines? I've been struggling alot with doing so since I need to import it into a game.

voicelesstoybonnie
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Would you recommend quick bake compared over simplebake?

andrewwoan
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Baking the normal map gives me weird results. Any sharp/almost sharp edges end up incorrect.

JRHainsworth
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Hey, this video has been very helpful because me and my friend are trying to make a game. In order for me to get the textures to him i have to bake them. My only problem is that if i uv unwrap the object then the baked images get put onto that map and can''t be used and doesn't work in unreal engine 5. Do you know if there is any way that i can bake the textures and have the images textures work in ue5? Thanks.

widith
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Quick question, would I have to use the same uv map if I'm using multiple shaders?

voicelesstoybonnie
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Ok sadly the part that was important for me was skipped . Is this manual way bake the highpoly mesh angle too ? Or just the texture? I see the addon got that high to low option but whats the different in the process ?

Raspora