10 Minute Tutorial - Build a Simple Network in Geometry Nodes (Blender Abstract tutorial)

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In this #blender3d tutorial, we'll explore how to use #geometrynodes to create an abstract network. We'll start by creating a simple mesh, and then use geometry nodes to manipulate and duplicate it into a complex network. To add visual interest, we'll use random shading techniques to give each element of the network a unique look. Finally, we'll add HDRI lighting to give our abstract network a professional, polished appearance. By the end of the tutorial, you'll have the skills and knowledge to create your own stunning abstract networks using Blender's powerful geometry nodes system. Whether you're a beginner or an experienced Blender user, this tutorial is a great way to learn new techniques and improve your 3D modeling skills. So let's get started and create something beautiful together!

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If you don't like the skewed grid this method gives, there is a way to make it into a standard even hex grid. Before triangulate, offset every other row. To do this, use "set position" with index modulo 2 for the selection. For offset input, only adjust the X coordinate (leave the others at zero).

dack
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Just a tip for people with Blender 3.5, try disabling the "Light Tree" option in the render settings, for some reason this option greatly increase the initial render time with that many light sources

RomualdBrunet
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From another video I saw, if you want the meshes to be proportional, then between the Dual Mesh node and the Separate Geometry node, add 2x Transform Geometry nodes. In the first Transform Geometry node, change Rotation Z to -45, and in the 2nd Transform Geometry node, change the Scale Y to 0.6.

marcelsdev
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Instruction - flawless
Taste - flawless
you da best

Renatamf
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First project after downloading and using blender for the 1st time thnkx mate

mihawk
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Looks really cool. Thanx for sharing. 😉🙏

iamrusdark
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Wow, It's inspiring. I will definitely try it today 🔥

VadimSuharnikov
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Looks like a great way to model graphene at the molecular level in Blender 3D.

bigboy
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Thank you for sharing the passion and knowledge.

meceffect
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Well done and very easy to follow. I think you should link your Custom Blender Startup Settings video in the description to let new users know why their screen doesn't match yours when they follow along; like when the metallic look doesn't show up on their screens at 5:10 because their Screen Space Reflection is off by default.

mackmoore
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Another simple, but none the less, cool set-up. Many thanks Ducky 3D🙏🙏😀

harringtonday
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Yep, love this pulsating bulbs :D :) <3

shockerson
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Thanks for the tutorial! I freakin love r&r, his design and texturing is godlike.

ouchmode
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o_o That's so cool, so easy looking to do!! I hope to get used to geometry nodes more, but my artistic focus is all over the place right now. LOL! I wonder if I can create a neat string of light bulbs or other decorations...cooool...

jazzew
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As always another awesome tutorial from ducky 3D 😁. Thanks

charles-ngnj
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Thank you for this great tutorial. It help me a lot

dcwicqjf
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Nice tut, thank you! I'm new to blender, but ancient when it comes to CG :) I love networks, and am a little obsessed with optimisation. Cause I started so long ago on SGI machines that cost many grands but probably wouldn't live up to a smarphone nowadays!

So yeah wouldn't you benefit from placing the smooth node on the icosphere instance rather than the instancer's output? Or does that create issues down the line?

vazap
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Sir what course is the basic of geometry. I love ur content and how to show us geometry node. It's easy to understand

AnimeTam
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I clicked on the like button after 2 seconds lol 👍

pauljarvis
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How can I make this entire thing be curved or spherical?
Does that mean I need to start with a curve or use a curve along a node somewhere?

CraftedModulation