NEW Anti-Tank Breakdown & Analysis in Helldivers 2 All Breakpoint Buffs, Nerfs & Best Weapons

preview_player
Показать описание
The New Helldivers 2 Patch is straight up Insane, The Buffs to Anti-Tank Weapons Paired with the Insane Enemy Nerfs have completely flipped the meta of Helldivers 2. I'm here to bring you all the best use cases breakpoints and analysis for the top tier support weapons we now have access to.

Thanks for Watching!
Live Streams here on Youtube Monday/Wednesday/Friday

PATCH 01.001.100
Рекомендации по теме
Комментарии
Автор

My First Real Analysis and Deep Dive for the Buff Divers Patch, Hope you guys found this one helpful and I'm likely live right now if you're catching this as it came out so come say hi o/ Expect a full rundown of the new gas support weapon tomorrow bright and early! Hope to cya there!

EravinVT
Автор

The 1 shot recoiless to the BT's head is finally matching the intro cinematic.

pnevma
Автор

The return of the HD1 Recoiless is a very welcome one

lucasvolz
Автор

I have never seen so much diversity in loadouts in HELLdivers 2 before. this was a success.

SteveAkaDarktimes
Автор

I’ve been so busy trying out the flamethrower, the HMG, and the laser cannon. I had no idea the recoilless was this goated.

giantslayer
Автор

Finally, the anti tank weapons are actually anti-tank

louiesatterwhite
Автор

The Cammando will still one shot a fabricator if you luke skywalker it down the vent.

arcane_rogue
Автор

@EravinVT You are the real MVP. I can throw an orbital and hit 20 youtuber reading the patchnotes but you, you give us real original content. Thank you sir

Yerza
Автор

Gotta appreciate the AT breakdown giving greater rewards to the weapons that require reloading vs the expendables and the backpack reloading of the queso cannon.

Andyisgodcky
Автор

I feel a thing overlooked about the commando is it's flexibility. It is the only dedicated anti-tank weapon that is actually effective against gunship patrols / gunship fabricators. Also it is the only AT weapon you don't mind firing at the hoards of bile spewers or even stalkers or armored striders / heavy devastators.
It is bridging the gap between the light vehicle pen weapons and the AT ones.
Niche? sure but it has a place in loadouts.

flyinmehkite
Автор

I've never heard you this excited before in a video

Sabindurain
Автор

I was worried the new changes would be overbuffs when I read the patch notes, but everything just feels good and like real choices about what's worth bringing for what purposes now. I'm really enjoying less dependence on Precision and 500kg juggling to get anything done against bugs especially.

ThisReallyArmorsMyCore
Автор

"Buddy needs help? Mile away? Cant see shit? Spear don`t care, Lock on triangle deep in the fog, F*** what ever that thing is!" ~General Spear Enjoyer

ssFaxes
Автор

I like that things are starting to feel like weapons and not pool toys.

Blep
Автор

IDK if its worth mentioning but shooting the dropships in the front or back (Between the engines) with the RR nakes them EXPLODE. managed to destroy a factory strider before it was deployed that way, and it seems to be the way to kill the bots before they land.

MOTAGORO
Автор

Quick note: all AT can now take out dropships bodies and destroy their cargo if you hit them while they're flying in.

Reaver
Автор

i wish they could have made the buffs as part of the lore

anarekist
Автор

Hit a charger with the recoilless last night, it deflected the shot and killed my team We are so back.

whmpas
Автор

FYI: Charger Behemoths do *not* get deleted instantly from a single RR shot, you still need to headshot those. No idea why, it should tap them if going by the numbers but here we are.
Neither do the Impalers. Don't know what causes it, but tapping them with the RR is very inconsistent. In fact, I've had one take *three* shots to kill when I was playing on patch day. 6K+ damage and it was somehow still alive.

ylyxa
Автор

I’m loving the RR, just running around the map demolishing fabricators and running, feels cool

spiderz