MacBook Fans ROAR Like Never Before | Unity Build

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Using Unity, building projects, and gameplay on the M1 Max, M2 Pro, and M2 Max MacBook Pro.

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#m2 #unity #gamedev

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I'm a mobile game developer and I use Unity professionally every single day. From my experience using Unity on Intel Macs, a Windows 11 PC with a 12900K, and now an M1 Max 16" MBP, the problem really lies with Unity. Editor hang-ups, freezes, crashes, etc, are common in Unity, regardless of your hardware and OS. Also, spending time waiting for stuff to import and reload is, unfortunately, part of the development experience. As part of a small studio, it's unrealistic to move away from Unity when it comes to mobile game development, though, so we have to deal with these things until they improve it...

plotlessplot
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respect to Unity devs and also to Alex for having the patience for running all those tests!

marcinkowalczyk
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Senior Unity dev here! I have barely worked with any other technologies in my entire career, so I'm kinda used to these long wait times. And honestly, with the amounts of crunch in the industry, I'd say it's a feature: we get an excuse to take a break.

martin_isla
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Hello,
I think the crashes are because you are using a version of Unity that is not yet Long term support (LTS).
I am a Unity developer and I use a Mac 16" pro and I have never had anything similar with the LTS versions of unity.

Thanks for your great video

camilomedina
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Unity dev here, using 14" M1 Pro. Been in this situation of random crashing much more than I would like to admit. But still, Unity is fun though, I think.

rishavnathpati
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Many thanks alex for your work. Just for comparison. Ryzen 9 3950x + RTX 2080 super+32gb ram+2T samsung 980pro. Importing the same RPG Kit template took me 3'56''. In editor game play 80-170fps. so the m1 max is indeed fast in cpu. In this case GPU seemed comparable but I've heard that m1 max GPU is equivalent to rtx3060. 3060 is around 30%-40% slower than 2080 super. btw, the game isn't well optimized, I've got hickups more or less at the same spots. It's great that you told what kind of software or package you used in your test because we can do the same with different machines. I rememberd you did a safari compiling on m1 max and it took you 16 minutes and then I tried the same on a late 2013 retina macbook pro i7 16 inch, 32gb, and it took me 79 minutes. Holy smoke! One thing clearly showed in your test which is Apple were squeezing performance from the m2 chips at the cost of more fan noise for cooling down the laptops. If I'd buy a m chip macbook pro now, defenitely a m1 max. Otherwise, wait for m3 max(not m3). It's always a good idea to wait for at least 2 iterrations. And price wise, m3 will go higher certainly. I hope you will do the same test with Unreal. I just tested UE5 lumen and it was awesome. Curious how m1 max can handle it.

lolaswift
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I used to work with Unity on my older macbook, I remember it being really slow to package the game for iOS and running it. Now that I'm working with Unreal Engine I was starting to miss Unity, building the engine itself can take hours when the project is clean, the same goes for packaging the game for consoles. Game developers have a hard time. I wish things were better with Unity by now with Apple Silicon, maybe with M3.

jvlppm
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Hi Alex, great job on yet another test! I suggest redoing the tests with 'Low power mode: On' to see if it improves the high temperature issue. On my M1 Air, enabling low power mode keeps the temperature around the current room temperature with *no noticeable performance drop* when using browsers, code editors and language servers etc. It would be interesting to see if low power mode behaves similarly on these three machines in Unity.

devotiongeo
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Hey I am a backend web dev but worked a lot with unity devs and they have totally different issues which we normally not face in day to day basis. And I really have respect for them just by looking at build times and all the other stuff they need to go around before doing anything.

muhammadusmankhan
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Hey Alex! Any time you might do a machine learning workflow on these M2 machines? Thanks 🎉

ariqahmer
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**edit**
Obviously I've just found your channel and after posting this comment, I found your other vids checking out the M2 Mini. I don't see a Unity benchmark on it though, so I'm hoping you will do that in the future. Great channel, by the way. You've earned my sub!

**original message**
If you have access to any of the new Mac Minis, I think they would be a great test. I'm personally thinking of picking one of them up so I can do Unity iOS builds. With the M2 Mini being the cheapest Mac available right now, it would be nice to know how it performs. I'd either pick up the absolute cheapest model and only use it for creating builds (using my current PC for actual production), or I'd opt for the Pro version, maybe even with 32 GB RAM and use it as my primary machine, but then it wouldn't be cheap. Maybe it would be smart at that point to wait for the M2 Studio.

MatthewChowns
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Much respect to Unity developers for putting up with this.

venom_snake
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Thank you so much for showing real use case of macbooks.

MrDarshan
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I use M2 Max MBP 14 at work daily. It’s pretty capable. The best thing is that it stays cool/earm to the touch all the way. I can also work on my games on battery power for 4.5-5 hours. Keep in mind that I use TG Pro to ramp up the fans faster and earlier, but it never gets hot to the touch thanks to that.

Recommend me a laptop that conpares with it. Or even with the 2021 M1 Pro MBP 14. You can’t. There’s nothing comparable.

pandaengine
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Unity: Doesn't matter the horsepower you have. It all comes down to the beachball.

I would not waste money on an expensive machine for Unity (which I work with every day). An M1 Mac Mini will do just as well in the end.

Second: Use a machine with not the best FPS, so you know what your customers are dealing with.

skm
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I’ve been a unity developer since version 3 more than 10 years ago. The current versions are buggy as hell, it’s been getting worse and worse. No effort on unitys part to actually make the experience better. Unity teaches you to save the scene after every change you make. If you want to make it more frustrating try opening the code in VS put a breakpoint in and run it. It will work first time but now the chance of having to force quit unity goes up exponentially.

danielsmith
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Wow, searched for too long for a vid like this. Respect, especially b/c you're not a unity dev yourself

onelucian
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I'm thinking about a M2 Max .. how is the battery on this one? I'm not considering the M3 Max 'cause it's too expensive where I live.. I'm undecided between M2 Max vs M1 Max.. and I'm worried about battery as I'll use it for work (around 8hours) unplugged (in some random coffee shops).. M2 max would do the job for I'm also worried w/ the fans going off in M2 Max and not in M1

ExplorerOfTheGalaxy
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As a full-time Unity Developer. Yeah the editor even the LTS version crashes a lot. I can guarantee a crash at least a few times each week at work. It's like a normal thing, we've come to expect at this point. I instinctively save every few seconds now. It's almost like a built-in muscle memory to hit command-s every time I finish a series of keystrokes in the editor. But I guess it doesn't get too bad after a while you get used to it. At most you just restart, and get up for a water break. Kinda nice in that sense? You have built-in reminders to have a water break!

raynertanxw
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Honestly these types of reviewd should be the ones with highest views. Because it shows how the products really perform

auguststas