Journalist says Elden Ring proves we need to trust them

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A game's journalist from The Gamer claims its time to trust video game reviewers and journalists because "they we're right about Elden Ring's DLC shadow of the Erdtree".

On this channel, I discuss topics like RPGs, CRPGs, JRPGs, FFXIV, Baldur's Gate 3, Diablo 4, Path of Exile, Elden Ring, MMOs, World of Warcraft, and gaming industry news.
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Guy starts a "persuasive" article by immediately poisoning his audience. Forget game reviews he needs to learn how to write, period.

SpawnOfJenova
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Imagine criticizing a cyberpunk game for "edgy aesthetics" and expecting people to take anything else you say about it seriously.

damnedwl
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Trust is earned, not given. The balls on that guy.

Edit: The Gamer is a fucking trash website, BTW. Ragebait articles like that are their bread & butter where they espouse bad-take opinions then weirdly admit they're not qualified to give them. Don't give them any more attention than they deserve by highlighting another one of their garbage articles.

Downhuman
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The real game journalists now are youtube gamers that dont have bosses to impress.

SagePent
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I honestly will never trust/care about game journalists at this point.

Phuzzi
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You can never hate games and media journalists enough.

pewthepuny
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"trust us because we said so." thats not how it works.

monkey
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I think the BEST example I can pull from my memory of the absolute insincerity that pollutes modern day gaming "journalism" is the Digital Foundry discussion surrounding Stellar Blade back when it first dropped a showcase trailer. Digital Foundry, more so than ANY OTHER gaming related informer, is very technical and detail savvy when it comes to their overviews, reviews and discussions surrounding games. They sorta have to be when they deep dive into the nitty gritty details of how a game functions and performs showing all sorts of FPS charts and graphs and discussing any of the finer details of performance such as screen tearing, or artifacting or anti aliasing etc.
So you can imagine MY SURPRISE when they went on this tangent in the middle of their overview discussion on Stellar Blade about how Eve looks like a child and is wearing clothing they found objectionable and just, it really had NO PLACE in the discussion of how the game was shaping up performance wise. And yet they did it anyways... because this is how they so disingenuously operate in the modern WESTERN gaming sphere. On the surface they portend to provide you with a straight forward service of giving you the low down on news, events and speculations as to how a new game coming out will play or perform. But sprinkled through out said service, are these little turd nuggets of politically driven and biased motivations to crap on or dress down any perceived SLIGHT (imagined or otherwise) to their personal morals, political leanings, values, or world view! As a customer, I gotta say, THATS NOT WHAT IM HERE FOR PEOPLE!
Just give me the low down on the game. Check your biases and holier-than-thou puritanical BS at the door. The Christian right had a REAL issue with this back in the 80s and 90s and it DIDNT endear them to nerds and gamers even remotely. Now that the left is seemingly in the same spot with their inability to separate reality from fantasy, we are merely giving them the same treatment as we gave the right all those years ago. They have no leg to stand on, no right to complain. They have become the VERY THING they claim to hate.

yumyumeatemup
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"I went to touch grass and the sun rejected my presence" 😂I'm so stealing this one lol

CostelloDamian
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"A shield of inclusivity that they hold up because the rest of the game is garbage." Cannot be more straightforward or on point than that right there. Whether its games, comics, movies or shows this is the real problem. They use minorities like a human bullet shield to deflect genuine criticism of the quality of the end product. The examples of it not mattering are slowly growing, whether its Cyberpunk 2077, Baldurs Gate or shows like Arcane...the diversity itself isnt the problem. Its when its malicious and false because they chose to use that AS the product instead of creating a good product that happens to have it.

Twentyand
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These people are not journalists, they are activists. End of story.

Max_Ohm
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To me, the progession is very clear. When YouTube reviews of video games, along with playthroughs from channels large and small, became a thing, gamers were able to see gamers playing games. They saw someone playing games for the simple reason thay they love to play video games, experiencing the same bugs and issues, laughing at the the same physics glitches in Skyirm, and more; it was something that not only was easy to identify with, but more human and less corporate: A more honest game review. Needless to say, this has become an increasingly large viewership base, with hundreds or thousands of viewers who love a certain game jumping over to watch a stream from someone new who picks it up, ballooning their subscriber numbers overnight. But most importantly, it puts a face, a voice, or simply a "real human" behind those videos and channels, someone who responds to comments or addresses things people say, and with streaming becoming more and more relevant, more and more of the time someone can send a message to the person playing the game and get a response immediately. There's community, humanity, and a general sense of almost family around so many of these channels (consider the one we're on here.)

Not so for journalists. At most, they have a photo of them posing in a suit with a stiff smile plastered on their face sitting in a blurry office; at worst, they'll have a pen-name or an alias instead of an actual author's name (having an alias works fine for a streamer or gaming channel because that's a gamer thing, most of us have gamertags, someone from outside doing it feels like mockery to some extent.) If they deign to allow comments on an article, the author never responds to questions or feedback. It's like a mask, impersonal and distant, which you can't identify with nearly as much. To me, it seemed at the time almost the embodiment of that "stop having fun!!!" meme, where the gamers are all in a group together playing and discussing and reviewing games for themselves, and the journalist is outside screaming for attention, irrelevant. The days of outsiders telling us how to play games, or how to perceive games, were over, replaced by informative and funny videos, streams, wiki pages, walkthroughs and guides by fellow gamers. Like a society discovering farming and suddenly becoming independent from outside food suppliers, the gamers were free, and the suppliers were mad.

Then came the tryhard times; journalists, who really were from the "outside", subsequently proved how disconnected from the rest of us they are by trying to 'hello fellow kids' us into watching them do what our own streamers did; playing a game and letting us see it happen, instead of playing however little they used to off-screen and then scribbling out their personal review (I like to refer to this era as the rise of the IGNorant.) Needless to say, most of them got cooked over this (there's a reason everyone goes back to that video showing a literal stupid pigeon playing Cuphead better than a journalist), because they were part of an industry where they got paid to write things first and foremost, and where anything else was secondary, including literacy on the subject.

So, what happened? The journalists figured out that they had been left behind, an irrelevant industry, a footnote, history. That's when we entered into the third age, the Age of Aggression. Suddenly, it seemed like everyone in the games journalism industry was writing articles about gamers being bad people, liking bad things, embracing bad traits, living bad lives in bad houses, believing in bad things, having bad hygiene, and being bad to other people. Suddenly, the very audience they had originally been intended to serve became the villains of the story (an irony that the same thing has happened to Hollywood) and the journalists began to use almost every platform they could to spread the word on just how wretched the "gamer" is, to put them down and call them refuse. Suddenly, larger publications like Forbes got involved, trying to spread this ridiculous smear campaign farther among broader audiences in an effort to rally support to "crush the istic, phobic, toxic gamers!" Suddenly, they proved to all of us that they were driven by agendas, greed, and revenge, not by trying to provide a product or a service.

Is it any wonder they utterly abhor Kabrutus and DEIdetected for calling out the invasion of our pastimes and joy? Is it any wonder they have ranged themselves against us in an effort to corrupt the companies, studios and teams who make games for us? Is it any wonder that so many gamers immediately assume journalists are bad at games and seethe over it by calling games, or us, bad, instead of getting gud? Is it any wonder that so many of us can't help but keep an eye out for token inclusivity, pointless virtue-signalling, and "modern character designs for modern audiences", and that we feel a little piece of our culture die every time another blow is struck against it, when the vast majority of us have never done *anything* to hurt these journalists, consulting companies, or dev teams?

Is it any wonder we have no trust in them?

I've heard an expression attributed to, I believe it was Miyamoto Musashi, and if not to him specifically, then to other samurai of the time or to Bushido itself, that goes something like this: Man is born with a measure of honor to his name, from which he can only lose honor, and which he can never regain when lost, even if he tries to attone. Since, ironically, corporations seem to be treated before the law as having the same sorts of indelible rights as individuals, then corporations, too, may be said to be created with a measure of honor, or journalists, or politicians, or movie directors. So too are they able to forfeit that honor, and so too are they unable to reclaim it once lost. Despite trolls and such being a big part of gamer culture, there's always been parts where a sort of honor is maintained (heck, just look up the thousands of videos of honorable duels in Dark Souls III fight clubs for an example.) It's really not a stretch to describe the gamers as their own, albeit quirky, breed of "samurai" with their own sets of values and honor, and to perceive outsiders trying to break in and tear it all down as filthy gaijin invaders, honorless dogs who cannot be trusted.

Let this be a lesson: Don't attack your customers if you don't want them to despise you.

NoahLoydOG
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No journalists. Your time is done. You ruined it by gaslighting, lying, and pushing your own faults onto your audience, along with a warped worldview and political propaganda.

We just wanted good games and fair reviews. How do you mess this up?

aeonstar
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There's a ton more reasons to not trust/respect game journalist reviews: "Hot take" titles to get more clicks, paid good reviews for bad games, calling out gaming companies for their non inclusive/difficult games, starting drama to also get more clicks... It's like trusting any comments on twitter. I just wait for the games to drop and watch some yt videos from creators that I trust to see if there's any red flags.

fabioeliasreisritter
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This is purposeful, they need to generate outrage for the attention.

suimeingwong
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Can you imagine if Car and Driver, or other car enthusiast media, wrote about cars and car enthusiasts the way these game journos write about game enthusiasts? Can you imagine if every issue was saying that car repairs and modification should be illegal, we had to stop using gasoline now, sports cars are the devil and you were evil if you drove one, if you have an old car you need to turn it in for scrap for green initiatives, and that everyone needs to switch to a plug in electric smart car for city driving and switch to mass transit for out of city driving, while following electricity rationing due to the lower power output of wind and solar.

Do you think that publication would do well? HELL NO! But these game journos do the equivalent thing with games and they wonder why everyone hates them and won't buy what they're selling. It's insane. This is what happens when you create an entire industry out of people who got useless degrees from a college industry that seems more concerned with churning out useless grads instead of getting important roles filled. It seems every game journo wanted to work at the times and quickly found out they weren't cut out for it and it was either this or shilling pharma drugs.

Furluge
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just wanna say I am still wheezing at the fact that they named the easy mod ' Journalist mode '

Armstrong
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Game Journalism stopped being for the gamer once the "Gamers are Dead" articles came out a decade ago.
I don't need them. In fact none of the games I put most of my hours into are hardly mentioned by game journalists anyways. And yet, I heard about those games, and I play those games.
They need me, more than I need them.
And the intro to that article shows how tone deaf the journalists are. The issue isn't that you hate video games, or are bad at them. The issue is that they hate their core audience. And the intro shows it.

TheAurgelmir
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In the age of social media and streaming, game journalists are useless. I can just watch some gameplay and decide if I want to buy it myself.

robsoto
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Imagine a cashier at a store starting to talk shit about you as a person, if you ask them questions about a product.

lordvesel
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