Top 10 Worst Fallout Vaults Ranked From Least to Most Messed Up

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If you’re watching the Fallout TV show you might already suspect the Vault-Tec Vaults aren’t as safe as promised. In fact, as we’ve discovered over and over in the Fallout games, the Vaults are secretly social experiments performed on a captive population which are for the most part, extremely messed up. Contemplate the 10 worst Fallout vaults, in order of increasing messed-upness, and all of them so bad we’d rather take our chances in the wasteland. Enjoy, and subscribe for more videos from Outside Xbox!

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Oddly, Vault 21, which was full of gamblers, and had a rule that all disputes had to be settled through gambling, worked so well that it was still functioning for hundreds of years. It was Mr. House who took over and filled most of the vault with cement.

greed-
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Despite only being in a Penny Arcade comic, I believe that Vault 77, the vault with a single man and a *load* of puppets is canon

joffcallaghan
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"the worst and most effed up vault"
"SO FAR!"

incredibleflameboy
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Vault-Tec did such a good job that this list has 10 entries instead of 7...

Michael_Lindell
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Vault 75 in Fallout 4 is another truly grim one. Eugenics, child soldiers, “harvesting” … bad times 😬

AndyD
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Andy: "Probably didn't need to irradiate over 500 people to see what would happen"
Vault-Tec: "Yes, that's is a compelling argument.. but have you considered 'let's do it anyway?' Ok? so we agree to do it anyway."

gdonaldson
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As someone new to Fallout all I got to say is wow fuck Vault-Tec. My god.

hsxbtve
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Unless I missed it - not having the Fallout 4 middle school vault was a big exclusion. Brought in the families of the entire school and murdered every parent. Then trained all the kids to be super soldiers. Proceeded to murder and dispose of every child deemed less than excellent. And murdered and harvested the genetics of every child deemed excellent. Use the prime genetics to create new kids and repeat the process.

bart
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Vault 87 in the third Fallout game is one of the more disturbing vaults in the series. Vault 87 was built to test the effects of the forced evolutionary virus or F.E.V for short on humans. It's effects was that it turned people into big green humanoid creatures called super mutants. There's a terminal in the vault that shows whether people died from other causes or F.E.V experimentation of which there are many such deaths.

Jonathon_Hennessey
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Ironically, Vault 11 is so tragic because it's one of the less overtly cruel ones. The people were far less lab rats than other vaults, but the fact that the moral dilemma led to such meaningless violence makes it so tragic.

justinsinke
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Vault 108 absolutely scared the SHIT out of me.
I thought the game was reading info from my Xbox360 profile and had the NPC call my name while in the vault.

LostSoulNo
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Vault 108 was by FAR the most disturbing vault for me... my name is Gary...

GrandmasterFerg
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To 81's credit, a universal cure is a MASSIVE achievement and they made a ton of the stuff, and even managed it in a fairly short period of time WITHOUT needing to infect the dwellers. Only problem is most of it expired, but realistically Curie's still got the recipe for the thing and just needs materials. Not to mention they created the best follower/romanceable character into the bargain.

xMaugrex
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The idea (albeit not finished) of Vault 118 was impressive. Have 10 all-powerful bourgeois elite people serviced by robotic staff do as they pleased with 300 commoners crammed in a much smaller second wing of the vault - but on the way there, they would be shown the posh and spacious 'elite' part of the vault. The purpose was to see how the working class and elite would interact in confined conditions. Vault Tec then wrote that "due to the potential for extreme social interactions" Vault Tec staff should be limited to an Overseer and a few reseach staff. The project never took off because the rich basically decided to immortalize themselves via Robobrain bots, while the 'poor' wing was never built before the bombs dropped.

mitiamed
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Vault 43, it had 20 men, 10 women, and for some reason a panther. What was Vault-Tec’s plan there?

RetroBiker-smsd
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Known plagiarist, DanCo, stole your video idea and thumbnail. He posted his video in under a day by plagiarizing off of a GameSpot article. Thought you would want to know!

KeyIssues
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Vaults 73 (create unstable and violent mutants and hope to control things), 75 (eugenics and Logan's Run collide), and 111 (2 months' of food for staff, indefinite cryogenic hibernation for residents) deserve some mention.

woodysmith
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Fallout Vaults and their justifications really feel like the in-universe version of the This Is Fine dog

CaitlinRC
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You know you've been playing video games too long when your first reaction to the voice at 1:33 is to think "Hey - that's Garrus Vakarian!"

brianschoner
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No 92 being musical reminds me of my favourite dance;

The Vaultz

Michael_Lindell