10 Fallout Vaults You'd Never Want To Live In Reaction

preview_player
Показать описание


Our Gear
As an Amazon associate we earn from qualifying purchases. Which helps support the channel.

Send us postcards and mail
Definitely Not Definitive
P.O. Box 901927
Palmdale, CA 93550-9819

#fallout #fallout4 #falloutlore #fallout76 #reactionvideo
Рекомендации по теме
Комментарии
Автор

The funniest thing about the Gary Vault is that it's main "purpose" had literally nothing to do with cloning at all. It was a super mundane experiment involving having all standard jobs in the Vault be assigned by the Overseer alone. The cloning thing just kind of happened on the side and grew out of control.

MMAddict
Автор

One of my favorites was from Fallout New Vegas where they put a bunch of conspiracy theorists into a Vault. They put them in two groups, red and blue, and were told not to socialize with the other team. Naturally, both teams began to suspect the other of literally everything that went wrong. Flickering light? Red team did it. Door not working? Blue team did it. Doctor giving seemingly preferential treatment? Those damn reds must have bribed him! Eventually they all killed each other over nothing.

DrknssRules
Автор

The first vault (22) was actually crazier than that simply because the spores were turning humans into these creatures
And The vault full of children actually had an uprising with the children figured out what was going on and fought back ...after killing the adults they escaped into the wasteland

kalieffoster
Автор

They've had some pretty out there vaults throughout the franchise. I think there were Vault 68 and 69 (If I remember correctly) where one was filled with 99 men and 1 woman and the other was 99 women and 1 man.

bloodwolfgaming
Автор

Safe to say you probably don't want to live in any Vault. Cheers for yet another fun reaction!

geddistopholes
Автор

Master's dialogue - one of the best villain speeches in the game industry. Fallout 1 can be inflexible or irritating in some ways but you can't argue with its great story and many good written characters. Even now the game deserves to be played

ДмитрийКоробков-ке
Автор

Vault 11 is my favorite because of the story. The video glossed over the story and went over the big twist but I would highly recommend watching deep dive videos talking more about the individual vaults. There is a tragic story in vault 11 with characters that is so interesting. Even though it's just told through the environment and computer logs.

hoolemo
Автор

It surprises me they didn't include the vault in which they locked a single guy and a box of hand puppets (cant remember the number)
He mentions a bunch of times how some of these vaults would drive people crazy... That one we have record of it's only inhabitant actually going insane

Slipk
Автор

Oxhorn does really good walkthroughs of various vaults, they are on the long side however.

And some of the vaults are pure nightmare material.
Like 81, where various diseases were tested.
Or 95 where drugs were given to recovering addicts.
And let’s not forget 51, where ZAX (the HAL 9000 of the Fallout universe) got to have his “fun”.

BlindandMad
Автор

Two Vaults I liked that weren't mentioned in the video were Vault 95 and Vault 106.

Fallout 3's Vault 106 basically pumped psychoactive drugs into the Vault via the air filtration system ten days after the Vault was sealed. Those drugs pretty much drove everybody absolutely nuts, and the only remaining inhabitants by the time the Lone Wanderer finds the vault are quite literally Insane Survivors. Oh, and the drugs are still being pumped through the system, so you'll also be seeing hallucinations of your past.

Fallout 4's Vault 95 was populated by drug addicts, with emphasis placed on ridding people of their addiction by group therapy and, in extreme cases, an addiction-curing machine. Everything went well for a while, with people managing to kick their habits... until a few years later when a Vault-Tec Sleeper Agent opened up a secret stash of drugs and subtly reintroduced them to the population. For additional context, until the Vault-Tec guy opened up the stash, there were absolutely no chems in the Vault. Just about everybody relapsed when this stash was uncovered, and things quickly went to hell in a hand-basket.

quentincoetzee
Автор

I'd encourage you to check out the experiments behind all of the vaults. Honestly there are quite a lot of unique and more evil vaults that were left out of this list.

ChloePricesNumberOneSimp
Автор

Fun fact about the Robobrain vault: It was actually based on a mod for Fallout New Vegas with the exact same plot.
There were many accusations of Bethesda simply stealing the idea.
But I believe the author mentioned he really did not mind, and overall legally it was legit as the Creation Kit terms of use do specify that you are using Bethesda property and resources, and that mods "technically" belong to them.

Still, would have liked for him to be credited.
Would have been way more awesome if they made an announcement before the DLC release that they picked a quest mod from among the fans and decided to make it official canon material in that DLC.
Would have looked less like a douche move and more of a fan bonding moment.

jefthereaper
Автор

Now you should react to the history of all the vaults in game, as most of them are awful places to live in

JoseHernandez-xvbt
Автор

To add a little more lore to the Garry vault. The notes and info you can find tells that the vault was experimenting with cloning. But all clones made from humans would either die immediately or begin horribly mutate until they died. The only experiment to succeed was cloning of Garry. But even then the Clone was only able to say his own name.
What makes it a little creepy is the fact that even though they are only saying Garry, they still able to say it in different ways like they actually know what they mean. Like one of the lines is a kinda calling out like he knows you are around there somewhere. Followed by a chuckle. So they aren't really scary, more just plain creepy.

sakrefunholy
Автор

As fallout 76 player I can tell, you can now explore vault 94 in peace. (Never heard of the vault raids, I play since Nov 2021)

Oh btw, there is a very cool new dead by daylight chapter out (nov 22) forget in fog, the trailer and the spot light trailer are great (the new memento mori too) its my favorit chapter. I absolutly love the new charakters and there lore

annareifer
Автор

In defense of the Fallout 76 rant, it was absolutely justified. If you guys are interested, I HIGHLY recommend checking out Internet Historian's "The Fall of 76" to see just how badly Bethesda botched that release. It'll blow your mind that a triple A publisher screwed up THAT badly.

As far as the actual vaults, I can agree that the kid fault is super messed up, but I can think of at least a couple others that would really screw with the minds of the inhabitants. Others have suggested taking a look at individual vault stories, and I'll second that suggestion. There's some fascinating, tragic, and darkly comedic stories to be found there!

Drocksas
Автор

It should be noted that not all vaults are entirely insane.
There are a couple vaults used as controls that are built up to spec as advertised.
If something goes wrong in control vaults, it's happenstance, not intentional like in the others.
That said, things do go wrong in those too as well.

Caldera
Автор

The Fallout Vault videos are tricky. There are loads of Vaults, and not all are known yet. Most of them had some F'd up experiment. So it is a balance to explain and elaborate on the experiment in the Vault, to be informational and factual, without losing the personal connection with the people in the Vaults.

For example, the Vault with the musicians, you piece the story together by reading the personal diary of a small 16 year old girl who was surprised that she was accepted to that Vault along with those other established and renowned musicians! She talks about how one of them is super nice and helpful and teaching her all kind of amazing things. But then her diary entries become more scrambled, she cannot type properly. Slowly she is being affected by the "White Noice". You can then read about how people are going mad and become violent.

Same with Vault 11 where they sacrificed someone every year.
Factions formed that, if they had enough voting power, could sway the election. And since being elected ment certain death you really did not want to be on their bad side. One night some guys sit down to play poker and one guy wins a little too much.. Since the others are from the biggest faction in the Vault they threaten to elect him Overseer, which would be his death sentence. He begs them not to, and eventually his wife goes to them to plead for his sake. The guys see an opportunity and promise not to vote for her husband if she... performs certain acts for them.. She agrees to it as it will save her husband's life. But they say that they will vote for her husband anyway. She is furious and as the old saying goes "Hell hath no Fury like a woman scorned". She basically goes ballistic and the guys she "performed actions for" start to die. Eventually she is found out and she knows that by killing the guys she made the decision easy for everyone in the Vault. They can vote for her because she is an evil, psychopathic killer which means they don't have to feel bad for condemning someone to death. She is elected. Her first act as Overseer is to abolish the election and instead let the computer running the show draw a person at random.
This of course means that all the major factions suddenly lose power. There is no reason to join a voting block to try to survive if anyone is equally eligable to get drawn at random. So the biggest block try to start a coup to get their power back. Full out warfare and people are shot left, right and center.
At the end only 5 people remain. They decide to not sacrifice someone as they cannot go through with it and just let the computer kill them as it said it would. But instead, the message is playde congratulating them for outstanding human behaviour and courage, that they decided to not kill someone and stand up to authority, that their fellow human was more important than following order. I'd guess there are some parallels here to ze Germans and their camps, and "just following orders" etc. As they hear that message congratulating them, while there are heaps of dead bodies around them, they decide to just end it. That is the first Holotape (audiorecording) you find as you enter the Vault as it is on the floor just inside the door. In the recording you hear five people talk, but only 4 shots. So who the fifth person is, or where they are, no one knows..

Ferdawoon
Автор

Vault 77, which is from a comic strip but is sort of canon, with a Vault 77 suit appearing in Fallout 3. One man locked in the vault alone with a box of puppets. He eventually goes insane from loneliness, starts treating the puppets like people and providing voices and personalities for them, and then flees the vault after one of the puppets murders another puppet.

ProfArmitage
Автор

there’s one vault where there’s only one person and a bunch of puppets so he goes crazy when he’s alone

freegamer