HUGE 40K Balance Update! EVERY Change Reviewed!

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We look at all rules and points changes for every faction in the massive 40K update!

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We specialise in bringing you the latest Warhammer 40k Tournament results from across the globe. We analyse all the results and calculate win rates, player placings and more. We don't just include GT Tournaments, we include EVERY 40K TOURNAMENT, meaning our stats are drawn from the largest set of data, so are the most inclusive and we believe the most accurate assessment of the game, be it at a GT or down your local gaming store.

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⏱️TIMESTAMPS⏱️

0:00 Title Screen
0:03 Introduction
2:37 Aeldari Part One
3:36 Aeldari Part Two
4:21 Genestealer Cults
5:20 Imperial Knights
6:06 Adeptus Custodes
6:53 Thousand Sons
7:39 Chaos Daemons
8:26 Nexrons
9:25 Tyranids
9:46 Chaos Space Marines
10:18 Orks Part One
10:40 Orks Part Two
10:58 Chaos Knights
11:27 Space Marines Part One
12:15 Space Marines Part One
12:43 Space Marines Part One
13:11 Deathwatch
13:49 Dark Angels
14:16 Black Templars
14:56 Space Wolves
15:36 Blood Angels
16:34 Drukhari
17:00 World Eaters
17:40 Astra Militarum Part One
18:16 Astra Militarum Part Two
18:46 Adeptus Mechanicus
19:19 Adepta Sororitas
19:54 Agents of The Imperium
20:23 Grey Knights
20:54 Death Guard
21:44 T'au Empire
22:38 Leagues Of Votann
23:15 End Title

#40kWinRates #40kTournaments #40kTierList
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I woke up and my day started with the Dataslate: "Huh lost Towering basically, unless I toe in, ok... Oh man, can't Overwatch with Knights and my Ta'unar anymore?!" GW: "Here add basically two Riptides to every one of your lists" "Its ok I don't need Towering any more!" *Runs off to play* lol

Tinytraveler
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Played Custodes todaywith the WE's, Custodes still have so much baked in they bully other melee armies hard.

rikhansen
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Thanks for the great break down, and hard work you put in to these videos. On whole a good effort from GW - Although I fear that the Aeldari have very good alternatives in the wings that have not seen too much play and have avoided any nerfs. I cannot believe the reroll one hit and one wound is still a thing. I like what they have tried to do to increase index internal balance too, although I was surprised at how many TSons units got increased (Magnus 440, Morty 325....). I like what they have done to the lower armies, although I do think Ad Mech and Sisters will still struggle, as will playing non Gladius Wolves, DA, and BA - although I think BA will get the most out of this. Votann, Death Guard and Tau will be much better now, especially Death Guard - I really like the changes to their rules, and how the points have been reduced to allow better use of them, although not sure Morty needed a points drop. World Eaters still have points issues, 8 bound are still over costed, although I think they will do better now. Orks and Necrons are the big winners, small buffs, with lists that have good play into the tops armies, now getting more so. Grey Knights are in an interesting place, although I still fear their lethality issues have not been resolved, but should now be able to score much better with their great army rule and more units to play with. I like the changes to Devastating wounds - and think all 1 or 2 damage devastating weapons are suddenly much better, Custodes are really going to feel this.

TheKitchpp
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Nice succinct summary, cheers for the hard work!

longleaf
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Pleasently surprised by the changes to the core rules (updates devastating wounds, towering, overwatch and insane bravery all seems great to me). More expensive large things and indirect and less expensive infantery in general also great. Faction updates also seems good. Really great balance update from GW overall IMO. Hoping it will be enough but regardless it it certainly a step in the right direction. Great content as always!

erikohlsson
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One of the best balance patches GW has ever done. The game is going to be so much more competitive now.

richard_n
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Amazing vid!! Sucks ass that the space elfs will still teabag everybody

Roeland
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A funny sidenote, I was just looking at grey knights before checking their changes to see what kind of army I would build with them. While looking at models like the dreadknights, paladins and terminators I alsmost laughed at how overcosted they are, dreadknights being far worse than gladiator lancers for example for 25 points more for no reason, and the termis beeing so much worse than something like Tsons SOTs.. for the same cost or 30 points more even with paladins xd
And just realizing NOW, that they were EVEN MORE expensive before xddd poor greyknight players.. no reason at all for them to be so highly costed for how little the models actually do. beeing hyper elite would be fine if they would habe the datasheets to back it up...

leSmokySmoke
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your "piling all percantages togehter" to make an overall % change makes no sense in some cases.. for example imperial knights ABSOLUTLY DID get a significant points nerf ON TOP of all the other changes.. EVEN IF you take canis, you still have at least 30 points more to pay in armigers, which means dropping at least a importnat enhancement if not forced to drop a whole model. which is a SIGNIFICANT nerf, AGAIN, while they were already dropping...
Its not even just that they will be very very low mid tier now, but they lost most of their flavor with the last two nerfs.
(and Im not talking about towering, this could've been gone from the start and every real knight players knows that the rule did more in your opponents mind than it actually did..)

and while they strife for "internal balance", for some reason they made helverins cost as much as warglaives, which is just a joke.. and keeping the points AS high on stuff like the warden and crusader is a joke as well.. they arent even that good anymore.... giving a SINGLE(or maybe two) armiger -1D or +1 to hit is almost meaningless, while they already struggled from the rules clarification to not get all the rerolls... a 475pts crusader went from 20+ shots hitting on 2+ with full rerolls 1's, to hitting on 3+ with a single reroll.... his damage output is VERY heavily nerfed and totally not worth 475 points anymore.. any landraider is almost as tanky and probably does more damage for half the points...

For Tson as well your piling together makes no sense.. my freinds list got increased by 175 points!!! thats MORE than even an entire postnerf vortex beast... and again does nothing for internal balances, because most of the units that got cheaper dont even really belong in the army.. so they want people to just spam culstist? yay fun! and why nerf infernal masters even? when they are literal dog shit...

leSmokySmoke
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