MASSIVE 40K Rules Update - Huge Core Rules Changes, Balance Dataslate and New Points!

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Let's talk through the massive core rules changes from the Summer Balance Dataslate to go alongside the new Pariah nexus Mission Pack...

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0:00 Intro
0:51 What's Here
3:41 Core Rules - Stratagems
8:28 Pivoting + Movement
10:17 Devastating Wounds
10:59 Indirect Fire
12:11 Hazardous
12:47 Core Stratagems + Other Things
15:58 Space Marines
18:50 Blood Angels
19:12 Space Wolves
20:34 Dark Angels
22:58 Deathwatch
23:47 Black Templars
24:28 Astra Militarum
27:03 Adeptus Mechanicus
30:46 Adeptus Custodes
32:48 Adepta Sororitas
34:11 Grey Knights
35:15 Imperial Knights
36:50 Imperial Agents
37:11 Chaos Space Marines
39:05 World Eaters
39:30 Thousand Sons
41:54 Death Guard
43:08 Chaos Knights
44:36 Chaos Daemons
46:34 Aeldari
48:20 Drukhari
49:40 Tyranids
54:38 Genestealer Cults
55:59 Orks
58:08 Leagues of Votann
58:57 Necrons
1:00:16 T'au Empire
1:02:21 Initial Impressions
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CORRECTIONS, thanks to those reporting these!
- Inner Circle Task force is all objective markers you don't control, not just ones under enemy control. A bit better than I said!
- Exalted Sorcerer got a buff to 105pts from 115 (I misread versus the off-disc version I think)
- Necrons lost Tomb Sentinels, Tomb Stalkers + Acanthrites to Legends
- Chapters with unit restrictions can't use them in core-codex detachments, so no Black Templar Librarians in Gladius etc.

auspextactics
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Guard forced to adapt once again, shifting further away from any heavy artillery builds and possibly heavy infantry builds to focus more on tanks. Never a dull day in the Guard.

AndrewNarog
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Literally this is what makes it so hard to play 40k. I buy a 40 dollar book, build an army around it, and find out game day that not only is my list not valid but my army rules are completely changed. Like either go all digital with free rules or dont change the rules half way through the edition.

phht
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Average GW ‘balancing’ for marines.

“Marines are really using iron storm as a crutch and not playing any other detachment”
“Yeah it could probably do with some nerfs”

“Alright that should knock ironstorm down a couple pegs”
“Yep. Now how do you want to buff some of the other detachments?”
“Buff? Hahahahaha… best I can do is -10 points”

_Morphne_
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Impulser Bladeguard Party Bus can finally be a thing now. I'VE WAITED SO LONG.

anthonyconvery
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Space Marines needed a huge change to 1st Company Task Force, and instead got nerfed.

pwootton
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I feel like everyone might be overlooking a possible solution for indirect: require a spotting unit.
[Indirect Fire] is only unlocked if another unit can see the indirect fire target, like the strat (?) for Grey knights.

johnj.spurgin
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Cant help but feel like they killed the firestorm assault force detachment/salamanders. We heavily rely on transports (preferably atleast 1 land raider redeemer)and captains activating dev wounds (2cp battle tactic). Its like they put a nerf on just about everything that makes it fun to play

danny.sbill.
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IMPORTANT: the Pivot rule is different in the Pariah Nexus Tournament Companion, in there ALL non-round base models have to pay the 2" for pivoting, not only Monsters or Vehicles. So keep that in mind that for tournament play all your oval base units like Bikers or Flesh Hounds also have to pay for pivoting.

tamarjaeger
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Kastelans not getting any real buffs but still going up in points is funny. Combined with the doctrina imperatives buff, now you're even more heavily incentivized to take as many of them as you can in their special detachment, or take absolutely none of them in any other detachment.

Idios
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Gotta say, Iam truly shocked that GW remembered DW, no way what they needed in changes but hey, its something. Fuck me and praise the Omnissiah, GW did deliver for the AddMech. Still thou, their combat patrol is pretty damn meh, between 275-290 points with the update >.>

christerprestberg
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As a Dark Angels player, I'm finally interested in playing again, after a codex which utterly sapped any interest in the game (2 games in 6 months versus 20 in the 4 previous months). Wasn't expecting any changes to unit stats.

Caranelen
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The changes to Stratagems reductions means that Tau now have a useless 25 point Enhancement

Crazymehahahaha
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At this point just release the rules with the corrections build in... because fuck filtering through walls of red text just to find how to rotate your model (of which there are 2 different ways to in the core/nexus pdf depending on your geometric shape btw...)

10th was never not a beta test for 11th

CatharsisChaser
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Infantry now have access to "Big Guns Never Tire" thanks to the Neurotyrant now being able to lead Zoanthropes. And because zoanthropes would then be a monster "unit" but not a monster "model" they get the best of both worlds.

paulburt
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In the Inner Circle Taskforce you select any objective that you dont control, and not objectives controlled by the enemy.

kristofh
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Astra Militarum - Seeing as "Born Soldiers" does not require the unit to be stationary any longer, i hope "Drill Commander" also changes to pair with this

Bloodchylde
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RIP Firestorm detachment. Redeemer nerf, no more free Immolation protocols and can only use it once per turn, no advance and then grenade strat...guess they'll be shelved for while. A bit too costly for what they can do now 😞

somerton
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As a Custodes and Necron player I'm broadly happy and OK with these changes (Kind of expected some changes to the wraiths, though i will miss dropping C'tan shards on top of my opponents heads). However I'm gutted by all Necron forge world units bar the Seraptek having now been shunted off to legends. RIP Tomb Sentinel and Tomb Stalker, I shall miss you. Must play my Seraptek as often as possible while i still can.

autakis
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I'm pleased with the DA changes; the solution for the knights is reasonable and I think makes them at least feel more like the elite units they have traditionally been. The ICC are more appealing now too with suitable damage output considering those massive swords they are swinging. I still think they should have iron halos though so that they aren't pretty much consigned to protecting Azrael (I mean, they literally have iron halos built on top of the backpack censers). I suppose it's not a huge deal at the moment though because somehow Azrael didn't get nerfed (thank goodness) so it's not like anyone will be taking a different HQ anyway. My only real gripe is I can't believe they didn't fix Lion; I hate where he is at this point. Only 300points but on the rare occasion I see him, he gets snuffed out in short order. I was hoping they'd give him his old rules/stats back along with something like they did with the knights (i.e. anti-monster/vehicle). I'd be happy to pay more for a truly scary Lion. Anyway, this is more than I expected and is still an improvement over the bucket of nothing our codex supplement gave us back on February so hey, I'll take it.

Cornerboy