Why Aren't Games Fun Anymore?

preview_player
Показать описание


Why aren't games fun anymore? It's a question that's plagued the modern gamer since, well, the beginning of time. Watch this video to find out the answer to that age old question.

Chapters
00:00 - 00:36: Intro
00:36 - 15:03: Triple AAA Gaming
15:03 - 20:08: Battle Royales
20:08 - 24:28: In Defense of Microtransactions
24:28 - 29:20: Remakes
29:20 - 34:14: The Indie Scene
Рекомендации по теме
Комментарии
Автор

If you guys are interested, I've been doing livestreams here on the channel of mostly Souls content, come by and check them out if you want to hang. The streams are M-F 7:30 PM EST.

thatguybis
Автор

I always dreamt of having a gaming pc. Now that i have it, i also have responsibilities, I just can't play games "stresslessly" the way i used to play before. It's sad.

ashprasad
Автор

1. No, I do NOT want to make yet another account.
2. No, I do NOT want to be online.
3. No, I do NOT enjoy paying for additional content and lootboxes
4. No, I do NOT enjoy ads.
5. No, I do NOT care about marketing buzzwords, I just want a fleshed out story with a quiet protagonist and a villain with understandable but ultimately mistaken morals.

Nope-wc
Автор

I personally don't have the time anymore to dedicate 50+ hours to gaming. The indie scene is what allows me to play unique games without too much time commitment

mfz
Автор

I am constantly having to delete games on my 1TB PS5 due to the large file sizes and large updates as well. I literally have like 5 games on the storage

ftir
Автор

have the same feeling for movies also, i would prefer old movies in early 2000s rather than new ones.

deadmanstudios
Автор

Games feel more like a job now. Hours of grinding. Very little pay off.

untouchablex
Автор

Playing retro games I never had before (and no nostalgia) is still more fun than whatever the latest and greatest games are. There are so many great classics for only a few dollars, and not a micro transaction in sight. The goal was just to make an enjoyable good game, not to discover the most efficient way of extracting money from their consumers.

levistrauss
Автор

The answer is simple, in the early days games were more often than not passion projects and made with love, now that big companies have bought up most studios it's just another way to make money. The problem isn't huge open worlds, it's devs making that world for a paycheck instead of them wanting to build that world.

shredderly
Автор

Big companies found out how much was in it, bought out the dev teams, and hired yes men. That’s why.

FollowerOfChrist
Автор

This whole "over 1000 planets" thing really rubs me the wrong way, because who the hell is gonna sit there and try to fly to every planet? I would be satisfied if the game just took place in one solar system that is crafted to near perfect

wolfstorm
Автор

I'm a bit old now, overcriticizing each game for one thing or another but this saved me money overall. The thing that annoys me most is that people can't hold off their hands from the "pre-order" button until the game is released and check some reviews for it. If this can be achieved, gaming companies will be forced to be extra careful what are they releasing.

ns
Автор

There is a generation of gamers that is fading away. The guys that saw gaming evolve from ps1 to ps5. That is sincere interest in gaming.

theskatevectorkudzmuti
Автор

Smaller, more polished experiences > 120 hour open worlds with a lifeless empty world

baitposter
Автор

I think the trouble is most of these Games Directors think that they are film directors. Gameplay has vanished and instead replaced with movie cuts and screenplays.

brinny
Автор

While I agree with most of what was said here, particularly with regards to the sheer size of the game world, but sometimes I wonder how much of this just comes down to age and digital downloads. When I was younger and didn't own as many games, I had infinite patience to explore every nook and cranny, talk to every NPC multiple times at different points in the game just to look for hidden bits of dialog, and replay the game multiple times to experience every possible scene. Now it's incredibly rare that I even finish a game, and a lot of that is just because shortly after I start one my mind starts drifting to one of the other ~200 games I have in my backlog until I eventually decide that my time is better spent playing something else. Even in the heyday of Gamestop I never lost focus like this, and I think the combination of just being older combined with an overwhelming number of options leads to me enjoying individual games a lot less.

_Qwi_
Автор

You had me up until you dug out the "Games cost too much to make" BS argument. There's endless proof that this isn't the case. You compare DK to Witcher 3, yet the gaming industry is worth literally 100's of times more than it used to be. If gaming companies can't afford to make games anymore, then they're doing business wrong. It's pure greed and the money is sucked up by the executives and shareholders at the top of the company.

tommo
Автор

The problems for me are basically two:

1) I don't have much time to spend and a lot of games nowadays spend 30 minutes just telling history in cutscenes (by the end of the first cutscene I already have to stop and go on with my life).

2) I don't like to play online. I want to play alone and A LOT of games (most of them) are made for online players.

RedSkorpioTV
Автор

At some point games have started to feel like Pixar movies. Where some game companies are focusing on the wrong things with pixar it's the "realistic" animation style and games it's mostly greed.

lostnemesis
Автор

The availability of easily accessible information is what ruined gaming for me. I really hate to admit it. I found so much joy in trying to uncover secrets in games, spending time figuring out how to optimize my gameplay or in game equipment, and theorizing about what happens after getting certain achievements.

Now I just end up looking everything up online and try to rush through games to get to the end or the most optimized state as quickly as possible to catch up with others.

atari