UE5 Motion Matching First Person Perspective Update

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Trying things out with blend layers to add new idle animations and upper body leaning for camera. Need to see about the animation popping
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Hey, very nice! Maybe you already know how to do this but, to make less weird this invisible head shadow you can do this: use two SK Mesh and one with Leader Pose. Then one you use Hidden Shadow e in other you disable.

neriverso
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Please make a full tutorial on how you did this it would be insanely helpful, I’m trying to create a system like this for a horror game I’m working on and this is the only tutorial I can find that does exactly what im looking for.

schizocoder
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I love this. I have always thought more devs ought to try doing this.

MFKitten
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only thing that could be improved is the fact the camera view stays straight as the character barrel rolls on the vault. might be disorienting to the eye but more realistic.

michaelsmith
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if everyone used an animation toolkit this world would be a better place. seriously, what's wrong with using animation kits. it looks better and it reduces work strain. unless you're good enough to produce your own 100% AAA kits I see no reason not to, while ofc you can work on it behind the scenes.

ileryon
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It feels like a FPS Survival Game like RE7

mushishi
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Where's the head? Looks great btw!

wulfshade
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Nice, when the animation does the spin around when jumping over a barrier make the camera spin too.

raulalaris
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You can have the hidden head bone cast shadow's whilst hidden.

ParadoxISPower
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My dad's account) i want that style of game first person park parkour shooter

jhunvillalon