How To Set Up Crouching - GASP

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if you want this explained way better watch this video -

In this video I show how to set up crouching using motion matching in the game animation sample project

#unrealengine5 #motionmatching #animation
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You are the best, some big content creator made some freaking 10 min tutorial to explain something that isnt working properly and not using this new MM system thank you so much even tho they will add it in 5 5 I learned a bit about MM and thats what matters


Also for the crouch in air issue I think its just and issue with the default crouch BP logic, it should check if charachter is in air before allowing the character to crouch.

boumapanda
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Crouching and sprinting will be features that are going to get added in 5.5 and or later so you can then swap out old animations for the new ones that will be added :-)

ghstproject
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I'm having an issue where the character walks through walls when crouching, any ideas?

Edit: In The GASP Walkthrough Highlights video they explain that the start animation has an incorrectly animated root bone and causes the player to walk through walls. The quick fix is to disable it in the crouch starts chooser

Wipeout
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thats great, do a serie from the sample project ☺, there is no tutorial for change state like weapon, you can be the first in youtube

wtfmiki
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This animation crouch not found with multiplayer, problem of sync with client to client

nerozbiceps
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Hello. Great and easy tutorial. Does anyone know how to set it up so player can jump from crouched? Thanks! 🙂

michaelkukula
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would be cool to see how to also make sliding

LeateqOfficial
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easy when is all setup :D (meaning all prep ..anyways they will update in 5.5) what is harder nobody dowing :)))) ...i tried a rifle locomotion (imported the lyra) is working but not entirely happy with it diagonaly not smood run i don;t know is we missing out animations in lyra for all directions (but right/left/forward/back working perfectly, also jump works) ...if you find a better solution for rifle locomotion please do share :) (note that when running we should have the gun not aiming and when aiming we should walk mainly :))) so there is the hard part to figure out :D

MaxStudioCG
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...what i started for the running armed with rifle ...is i made a enum for the states (rifle, pistol etc) ....then call the enum to the main ABP (update states) to have the variable there ...then creating the databases (is kinda working but not entirely happy with it ) need to split intoo more databases to diferenciate between aiming /jumping/parkour and all that ...mabe you pull it out :)

MaxStudioCG
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when I'm crouching and walk into a wall my character just walks through it and then gets stuck how do I stop it and let it know there is a wall there

I also would like to know if you could make it where you can vault while in crouch

PieceOfSchmidtt_Games
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can u do a video how to add a weapons system to this project

mohamed
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why my character is going through wall when crouching

mrpawel
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that's great! I'm currious how to replicate it ?

blood-peace-game
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I LOVE OYU
Keep THEse Videos
The ting is ⭐⭐I have obe Of the best ideas For Making One Video it is that⚡ in City Sample We have Fly and etc. So I am saying Like Take Motion Matching and add thatat fly etc, From City sample Game mode Export itand add to Motion matching Game mode and with that🔥🔥 Everwone Would Watch it even not one GUy Did THat 🔥🔥 (IF YOU DO THIS IT WOULD BE GREAT I LOVE OYU)

EmptyVd
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Thanks for the tutorial. Awesome work! Not sure why but when I am starting the level, the very first crouch attempt always flickers and skips the entire animation and goes straight to crouch pose. Doesn't happen again on your second attempt and onwards.

Also, I discovered that when you jump and press crouch while on air, the character teleports upwards in the air a little bit and lands in crouch position.

Not sure if anyone else if getting the same minor issues. let me know if I may have missed anything. Thanks!

iamryndee
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There are many bugs with crouching. One of them is when you press ctrl to walk mode it will be crouching sometimes. This is why they didn't put crouching in the settings as default.

chenjason
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nice video bro, but on my project i didn't find any idle break crouch animations on UEF_Mannequin/Idle or any other folders =/

ADMNick
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show us how to set up a fresh character with motion matching using 3rd party motions that are not rigged to the UE character. DARE YOU

gavc
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Yo Clydiie, I like your explanations very much. Is there an option to do the same thing also with running animations? Thanks for the video and keep it up!🦾

OGveashr