Physics-Based Asset Scattering in Unreal: The Dropper Plugin Demo 0

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In this video I demonstrate a new editor mode for Unreal Engine 4 for asset scattering that uses the editor's built in physics simulation. The tool is a work in progress. Please subscribe for future updates.
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Great stuff, Mark! I hope this grows and gets the popularity it deserves!

ethanlane
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All i can say at the moment, is, that this seems amazing.
Keep up the good work!

nikadams
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This is awesome! I’m definitely interested in this

thechronicgrump
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It's very good! I am currently using it

oxygencube
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In the example you used with the spheres, could the spheres be anchored together (ie via a rope) so that one could hang mid air, one acts as a pivot allowing the free stone to move depending on collision, while the other end is on is this only a “final position” tool.

RetzyWilliams
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How much is it ? It is a useful tool for Level Designers. Will there be ongoing support and tool updates? Will there be any advantages over system Procedural Trash in Unreal Engine 4 ?

unrealdaemon
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This is looking great so far! Very rad for artist. Curious, once you baked out the positions, do the assets remain individual BPs? Or do they act similar to foliage actors? PS loved the demonstration vid and the hour glass examples!

valverdecreative