This next-gen physics sim is like nothing I've ever seen

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Go download it for UE4 now!
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This is the coolest physics thing I've ever seen

HexOverride
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And I'm still struggling with simple renders... Fluid sim? Realtime?! This is insane!!! For real!!! 😲😲😲

AAvfx
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This are the physics I dreamed of being in actual games.

bennemans
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AAA game devs could be using technology like this other than filling their game to the brim with micro transactions

epjpeg
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"As snow would react" ah yes snow with 0 friction my favorite

angelosanti
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"Or turn this up some more and you can have lava." Or it's a large pool of thick blood. Makes me think of some future Blade game.

WanderingBass
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BlueDrake: thank you for the review - and for the positive feedback! Had a good time reading through the comments, too! -- Cheers, AK! :)))

AndrasKetzer
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So I looked into it a bit more, and for an ELI5 explanation, this plugin has simply fooled everyone into seeing advanced 3d particle simulation WHEN, in reality, its utilising an innovative method of physics simulation on a 2d plane! What this means is that, most of those effects in the video (such as the smoke on the floor for example) are completely made out of 2d planes (think textures) that actually simulate a 3d look from certain viewpoints (think of those street artworks where you look at it from a particular view and it looks 3d) and, on top of that, it simulates physics when interacted with the environment such as the player moving through the smoke, all to give the illusion of particle simulation for a much much much less processing power!! It is simply amazing, but yes it would have its drawbacks. Bc of this method, one of the biggest drawbacks will be its limitations in use. Since these are still projected onto a 2d plane much like smoke effects used in gaming forever, moving to the side of these 2d planes, youll notice the 2d shape of it and from a sideways view, they become invisible due to you looking at a 2d plane from its side. Genius work tho!

nitsuj
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holy moly. this is incredible, mindblowing even. this is the perfect example of how the newest graphics cards and cpus are only one half of what smart software developing can achieve on top of that. sadly those kind of plugins dont really get anywhere in the triple a industry. epic should hire the people responsible for this and implement it right into the engine so devs have easy access.

ThatsMySkill
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Day 30 asking bluedrake to review a rock

modyphantom
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When you say I love you, I feel like it's not in vain, and fr I appreciate that.

DieselMerlot
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What's crazy is some of these simulations are EXTREMLY light weight and really don't even put that much strain on your system. But AAA developers won't use these open source sims and will instead either not use it at all or use their own "proprietary" simulation physics that are just bloated and not even worth having on.

WalrusWinking
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unreal should buy the rights and make it part of the engine tbh

inceant
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everything you post thats game engine related brings my expectations for next gen games orders of magnitude higher than before

caesurabreak
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"if you want to see that let me know" well yes bluedrake, yes, please show us more of that sweet stuff my man
We tech junkies need our weekly graphics shot ;)

rubenvandervelde
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It’s weird to think we went straight from needing hours to even days to bake fluid sims to in realtime 60 fps.

katomiccomics
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You’ve gotta figure out the sound mixing. Music is always too loud, and you’re not loud enough.

josiah
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First step to creating an erosion sim to create realistic maps.

molonlabe
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Damn bro this new battlefield game is looking crazy

pastaguy
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Compared to the current cutting edge in fluid simulation, this looks decidedly last gen. And it's on UE4, which is also last gen
However, it still is quite impressive, considering the low computational reqs and high accessibility. This should've been implemented a long time ago

entropy