Power Up Your Godot Networking Skills

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A Godot review of the different ways to send data with RPCs. Also, how to use HTTPRequest to send data to other services outside the game. For example, if you wanted to make an HTTP call to get or save data hosted in the cloud. These tools are needed to setup other features like a matchmaker or chat for your Godot multiplayer game. If you're looking to enhance your Godot 4 multiplayer skills, start here!

⭐️ Includes real world in-game examples.

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Resources:

👋 Let's talk shop 👇

#godot #gametech #gamedev #indiedev #aws #awscommunitybuilders #multiplayer #network #ec2
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Wow, why does this only have 200 views? I thought I was watching some video with thousands of views. You got a sub!

FelixHere
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Thank you, sir. This is the best explanation of Godot networking out there as far as I'm aware. It has been breaking my brain, haha

komodochicken
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It will serialize dictionaries of primitives though! So if you just implement to and from dict in your Object you are set, no need for the json encode/decode. (for RPC godot<->godot)

cuchilloc
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I agree with the others, super informative but I guess I’m also lucky to have worked in aws and understand lambda and ec2. A few newer developers might need more context but maybe you have that in the first video. Off to check that one out :)

tacos-are-tasty
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Your videos are excellent, thank you!

DrPol
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Wow what a useful video! So much good info. The official Godot documentation was very sparse suggestions on how to pass data through RPC. Thanks for the power up

kennethmontgomery
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how about PackedByteArray isn't it possible to serialize an object into a byte array and send that ? I think this will have the least amount of bandwidth.

inculetbogdan
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Could you make a video on creating a simple game using peer-to-peer architecture and ENet?

db-
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In Google cloud, could I use Google Functions like lamda? Or maybe Cloud run? For a multiplayer game.

aarrecis