Introductory Necromancy DPS Guide

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00:00 Intro
00:31 Necrosis Stacks
01:08 Residual Souls
01:52 Necromancy Basic Attack
03:02 Touch of Death
03:38 Soul Sap
04:25 Pre-Summoning Conjures
05:12 Conjured Skeleton
06:05 Conjured Ghost
08:14 Conjured Zombie
09:38 Blood Siphon
10:21 Finger of Death
10:52 Soul Strike
12:16 Volley of Souls
12:47 Bloat
13:54 Spectral Scythe
15:09 Death Skulls
16:18 Living Death
16:45 Death Guard Special Attack
17:52 Omni Guard Special Attack
18:32 Greater Bone Shield
19:12 Threads of Fate
19:35 Life Transfer
20:03 Invoke Death
20:48 Darkness
21:16 Split Soul
21:47 Example Rasial Rotation

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#runescape
#RS3
#MMORPG
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So nice to hear your voice on rs3 content again. Was struggling with ability prioritization a lot with necro so this was great. Can't wait for more vids!

jalepinojoe
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SPECTACULAR Guide to Necromancy Abilities! 🎉
TQ, you just gained yrself a new sub. 💯

John.Doe.A.DR
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Very thorough and easy to understand guide. I learned a lot. Thank you!

auTHORity
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Best guide so far! Glad you're back!

jeaquaz
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Should be noted that Divert can be used in lieu of resonance to help generate MORE adrenaline alongside preparation when under fire to get it back off cooldown again

DrayxArt
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This is such a well done guide! As per usual from you... I needed this!

Francisco_Otero
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chef waswere cooking up the rotations for us #blessed

rslexapro
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FOR THOSE ASKING FOR A REVO BAR!!!! (read this. It should help. )


if youre lvl 99 necro, and have the 35k souls in your well of souls at the ritual site. you can use " conjure undead army" which will spawn all three conjures (skeleton, ghost, and zombie) you can also customize the incantation to select which of the three to summon if you so desire. So i have a small revo bar set up like so

1.undead army.
2.Conjure/command vengeful ghost
3. soul sap
4. touch of death
5. conjure/ command skeleton warrior
6. necro basic attack
7. sacrifice (constitution ability) can also use " tuska's wrath" here or add an 8th ability to the revo bar.

this very effectively keeps all my summons out and commands them automatically every time they can be commanded, except for the zombie which i opt to manually cast command on since revo will just conjure the zombie and then immediately command it to explode (which then forces a 30s cooldown from the actual conjure.) and this will prioritize soul sap whenever its off of cooldown ( as long as i am not conjuring my summons, and commanding my ghost) this also lets my skeleton get into position before commanding him to get the most out of the time its commanded. this revo bar has been very effective at generating all three forms of "attack currency" (residual souls, necrosis stacks, and of course adrenaline.) You should also have every single one of the skills keybound so that you can still do an optimal living death rotation.

if you dont have the conjure undead army, just remove it from the list and honestly just opt to conjure your zombie manually. revo+ i think wastes the potential of that conjure by immediately commanding it right after conjuring it. sure the chunk of damage is nice but if using a blood reaver/ soul split/ weapon poison/ strat you're giving up a lot.

anyways i hope this helps yall still struggling with the more manaul input style of combat. i know i still struggle with it. but necro has done a great job of introducing manual input optimized combat to those of us who were either, too stubborn, or intimidated, or like me, just too stupid, to learn full manual with any of the other combat styles.

This bar is probably not the most optimal revo bar in the game. It's just what I've found works for me and my style of play. It's helping me get more comfortable casting my abilities without the revo bar's assistance, while still giving me a bit of a safety net while i'm practicing, all without really giving up too much.

obviously not every one plays the game the same, or has the same idea as to what works best. so definitely experiment with your bars, and bindings until you find something that works best for you. obvi, on mobile you're very limited as to what you can easily bind and use effeciently in combat so this should help immensely with that.

zrcool
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Super well made video love it <3 Necro is my fav skill ever in either runescape

Rathial
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Great job on putting this together! Quite a bit of work, and it puts alot of information into a very organized presentation.

BB-jwiu
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A very professionally put together guide, thanks!

scrimdog
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love all of your necro videos recently they have helped me out a lot. Thanks!

brandonh
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Had no idea what you were talking about considering I'm hopeless at bossing!

thebops
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Thanks so much, this helped me out alot!

jawaad
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Amazing thanks! Was kinda lost with a necro rotation

nostrathomas
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7:20 Correction. The Ghost cannot last beyond a minute.

It lasts 30 seconds out of the gate, 37.2 with 5 piece first necro set. Life transfer can't boost it past 30 seconds' max duration though, even with the necro set (if it could, I agree, you could go 77.6 seconds).

If you life transfer with <10 secs remaining on ghost, you can boost it to 57.6 seconds at best.

pondracek
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That explains a lot. I didn't know blood siphon actually does no damage to the main target if you're doing solo. I figured it would be better with adds, but I didn't think it'd be useless without them. Definitely adjusting based on that.

I also had no idea death skulls bouncing to you consumed one of the damage stacks. I had been stacking near them when casting so it wouldn't waste itself, but as long as there's two enemies close to each other that should be less of a problem. I just wish it would stop cancelling itself when the skulls are bouncing to a target and the target dies before the hitsplat registers.

edit again: Holy crap, I hadn't thought at all of using threads 2 ability duration to generate a ton of soul stacks then immediately follow up with an (also multiplied) volley, holy crap.

MegaChickenfish
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Darkness doesn't work on rasial because it only works on damage that calculate hit chance. But with rasial he always hits you. This was confirmed by mod ryan or something in PVME he said it was done that way to force people to deal with the mechanics. You can tell when darkness isn't going to work and it's a forced hit because the damage you receive will have purple hits instead of cyan/teal. You can also tell this is true because throughout the whole kill you didn't "dodge" any of rasials attacks.

stoched
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Always quite nice to command the zombie once it has only a few seconds left. Get the most of its poison effect and finish off with a big explosion hit

Rogueskiller
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2min Rasial kills right now. This video is needed.

TheMillardWoTT