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Arnold tutorial - Toon Shading and Lighting Sven in MtoA
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In this simple 'making of' tutorial, we will break down the steps used to render Sven using the toon shader. We will cover how to use the rim_lighting, base_tonemap, specular_tonemap, and stylized_highlight attributes of the toon shader to create a 'painterly' type portrait of our intergalactic hero Sven!
The original Maya scene files for this series of tutorials can be downloaded from Autodesk's Hyperspace Madness production:
#maya #arnoldrenderer #shading
The original Maya scene files for this series of tutorials can be downloaded from Autodesk's Hyperspace Madness production:
#maya #arnoldrenderer #shading
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