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Arnold Toon Shader Series | Part 1 | Breaking down the Toon Shader

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In part 1 of this tutorial series I'll be going over all the main channels used in the Arnold toon shader for Cinema 4D and how to use them to create unique shaders.
TIME STAMPS:
setting up the toon shader: 1:22
Base Channel: 3:58
Emission Channel: 9:54
Edge and Shilouette Channels: 11:30
Specular Channel: 22:55
Stylized Highlight Channel: 25:32
Rim Lighting Channel: 26:49
Sheen Channel: 28:12
Geometry Channel (bump mapping): 29:23
You can find me on:
TIME STAMPS:
setting up the toon shader: 1:22
Base Channel: 3:58
Emission Channel: 9:54
Edge and Shilouette Channels: 11:30
Specular Channel: 22:55
Stylized Highlight Channel: 25:32
Rim Lighting Channel: 26:49
Sheen Channel: 28:12
Geometry Channel (bump mapping): 29:23
You can find me on:
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