REALISTIC LIGHTING in Unity! (Tutorial)

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Lighting is a very fun but difficult side of making games! So in this video, we're checking out how to do Realistic Lighting in Unity! Enjoy =)

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Your channel and Brackeys really helps to the community to make our games more like a AAA indie games! Both of you deserve more subs!! THANKS A LOT!!

MaggotMcFly
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Do you want to see more tutorials like this? Make sure to leave a Comment! 😀

sykoo
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Not so quick note on the Box Projection setting for the reflection probe.


Box Projection is intended for reflections that change a lot as you get closer to the reflective-item. In other words, things that just aren't that far away. A reflection that's 50 meters away won't change much if you happen to get one or two meter's closer to the reflection, but a reflection that's five meters away can change a lot if you get one or two meters closer (this is what the Box Projection setting is for).


If Box Projection is turned off, then the reflection won't really change as you get closer (or further) from the reflection; well the reflection might change because the player object is changing position as they move around, but its the way that things are reflected won't change. This is a lot like how a shadow's size doesn't change as an object gets closer or further from a directional-light; the position changes but the size stays the same.


It took me a few dives into the Unity documentation before this started to click, but I think one of the reasons this didn't click right away was because the name doesn't really help much. I suspect the name may have a literal meaning that's based on how it works, but that doesn't really help someone that's new to this.

FranciscoTChavez
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im trying to bake a mountain terrain, but when I click auto generate, with progressive CPU or progressive GPU, doesnt work, stuck at 8% ): ... what Can I do?

juandiegoamormino
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You could have added shader, and don't use layers at point light just use it as sunshine + disable shadows for main light

freez
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Oh hey I have that same Ikea Markus chair!

JackLe
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Hello, could you recommend a video lesson on lighting in Unity, where all the knowledge on the instrument is given, but with an emphasis on demonstrating models. lighting of Units in the hangar, lighting and presentation of vehicles, weapons, creation of where, how and why there should be backlight, front or backlight, add glare, why a shadow is drawn or vice versa is missing, or is cut off when it should be.

Maks-vouo
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When you're early and the video is still in 360p

TheExoticCerdos
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Which resources are best qnd will my blender lighting setting qnd particle trqnsfer over to unity smoothly where i can just add bloom ect.

xxsmoothiesxx
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This tutorial is really cool ! However the ending result is not the one you put on the miniature of the video ^^' ? Do you have a more complete tutoriel to reach this result ?

rudyjouannic
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I would be really interested in how to do lighting for a larger landscape kind of scene

johanhelsing
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Last month I was searching for real like looking lighting and graphics for unity because I worked for an architect to make his drawing life like walkable in VR, WHY TF DID YT NOT GIVE ME YOUR VIDEO?
Still got a decent product together

lawrencelawine
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whenever i go to change the layer on post processing layer i dont see "post processing"?

RandyShltass
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I am not seeing environment and other components in my lighting settings window. Is this because I have HDRP loaded?

mikechristiansen
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Just one question as I'm using mixed lighting and you are using realime. Is it okay to use realime lighting instead of mixed one to create levels as realtime lighting is quite heavier for system?

ankitdeepika
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Sam, do you think you could make a video on the ways you could render a video from Unity. I was thinking of using Unity for motion graphics, it has some features that make it uniquely well suited for certain kinds of motion graphics. The final piece of that puzzle is how to get a video out from Unity (other than just using screen recorder software).

giggleghost
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can you help ? i can't make the scene dark as in 1:30. I tried to delete all the light, but the scene won't go dark, it's still very bright even there's no light at all. Do you have any solution ?

claystudiofx
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Lighting in Unity is a whole lot different than it is Unreal, damn.

NitrogenDev
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Damn so this is in the built in render pipeline, since you're using box projection

zig
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how do you get the post processing asset? i don't have it in my packages.

DaManLebbi