Export Animation to Fbx for Game Engine In Maya

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Hi Vu Van Toan, Thx for the vid, I have a question please. I often see people doing all the animations in one single maya file and then separate them in maya exporter or unity. I don't really like. I get that it can save you some time for the export maybe but I find it more simple to animate each animation on a diferent maya file. Can you do both, or you really need to do all the animations in one maya file?

sangrededragon
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Hello, I am trying to export a character holding a pipe, both have different animation. The pipe has un joint in case the export didn't work
I tried to export both into a single fbx file but it does not work. The animation is for Unreal engine 4


Any ideas? It should be simple but i cannot find the answers in other tutorials

manunagiel
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Is the geometry really the only thing needed for an export for a game engine? No joints necessary?

TylerGutierrez
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thank you so much! You save me) music is nice to and what name of this music

XpokesonX