Export Complex Maya Animation to FBX with Rig Export Converter

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Hi!. Will this help to export complex animations as "splines" and IK joints into sketchfab?.
Because sketchfab is very picky. and I haven't been able to upload IK's succesfully.
(This made me go around doing weird "exo-rigs". )

StefanoGreco-un
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Hi im having an issue when taking to unreal. It says the FBX plug-in does not support assets created with the advanced asset menu. Do you know any fixes for this ?

PerGildseth
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Bro I have one problem to export rigging model on the
fbx file plz help mee bro

Arjun-twqh
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I'm a noob and I'm having a lot of trouble figuring out how to clean up an animated rig (from quadrupedRigger) for .fbx export (to Unity, in this case), what things exactly to bake, how to avoid constraint/IK issues, etc. .. is this script useful for bypassing this kind of clean-up?

WireMosasaur