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Harnessing Light with URP and the GPU Lightmapper | Unite Now 2020
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In this video, you'll gain an understanding of how lights and shadows work in the Universal Render Pipeline, as well as how to set up a scenario with a mix of real-time shadows, Light Probes, and baked GI.
Speaker:
Ciro Continisio
00:00 - Intro and agenda
01:33 - Universal Render Pipeline
02:42 - Realtime lighting strategy
04:40 - Shadow quality, cascades
13:36 - Baked lighting strategy
18:54 - Explanation of lightmapping
22:44 - Filtering and Charts
28:46 - UVs
35:50 - Iterating on the right settings
37:56 - Mixed lighting
43:02 - Light Probes
51:44 - Reflection Probes
56:25 - Wrap-up
Speaker:
Ciro Continisio
00:00 - Intro and agenda
01:33 - Universal Render Pipeline
02:42 - Realtime lighting strategy
04:40 - Shadow quality, cascades
13:36 - Baked lighting strategy
18:54 - Explanation of lightmapping
22:44 - Filtering and Charts
28:46 - UVs
35:50 - Iterating on the right settings
37:56 - Mixed lighting
43:02 - Light Probes
51:44 - Reflection Probes
56:25 - Wrap-up
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