Baking Lighting for Large Unity Scenes

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Hey I have a question: at 1:46 how are you able to debug the object's boundaries with Debug.DrawLine? I've seen multiple videos of game developers using this same technique, however they've never really explained how it's done. Other than that great video!

matteoventura
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Are the assets and scenes from the video included in Tutorial Tier?

michaorzechowski
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Yo homie where can I hit you up to get you in touch with my friend about the world commission I told you about? I left a comment here with my discord but I think it got deleted automatically. And the link to your discord is invalid.

ethownzbh
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Sorry, noob question. When I bake my lighting it makes a complete mess. Everything is covered in some kind of cubist art, like it's completely lost track of where it is in the lightmap. Do you have any pointers about where to start looking for the cause? I've tried clearing the cache and starting from scratch. I've wondered whether something in import is corrupt in some way. Any pointers gratefully received.

Aaron
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Got over half way through before I realized he was talking about great worlds

vrcxmeta
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Do you have a new link to your Discord server? The one in the description doesn't work.

kuyajames
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"My Discord" is not working for me. Invalid invitation on Discord.

michaorzechowski
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Title is misleading. He questions should you bake or not. These is not a single little information for "Baking Lighting for Large Unity Scenes". Thanks for stealing my time. I disliked and reported the video. Ones who saw my message. Please do that too

Tremuska