REALTIME LIGHTING in Unity (URP Version)

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🎮 Master Unity's Realtime lighting in the Universal Render Pipeline (URP) with this Comprehensive Guide! Learn how to set up realtime lighting, optimize it and create stunning scenes. 🕹️

📝 About This Video:
In this tutorial, we dive deep into the world of realtime lighting in Unity. Starting with the basics of light types such as directional, point, and spotlight, we move on to advanced topics like shadow settings and flickering scripts. Whether you're a beginner or an experienced developer, this guide offers valuable insights to elevate your Unity lighting skills.

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⏰ Timestamps:

00:00 Introduction
00:21 Light types
01:01 Shadow settings
03:23 Realtime Lighting settings
04:41 Flickering script
05:14 Level Design
05:48 Post Processing
06:09 Final result & Outro

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🏷️ Tags:
#unitytutorial #madewithunity #gamedevelopment #unity3d #gamedesign #IndieDev #URP #UnityRendering #GameAssets #GameOptimization #RealTimeRendering #GameDevTips #UnityTips #UnityGuide #LevelDesign #IndieGameDev #unitybasics
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I dont know why you enabled realtime GI when you didnt bake anything, those realtime lights you placed only give direct lighting you had to bake the realtime lightmaps to get indirect lighting

vltdev
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Great Video. Thanks! Enlightened me ;-)

thomashahn
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Very cool channel, thanks for the video :)

LajosUti
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Great video! We’re making a 2d game right now but next game will probably be 3d, with nice lighting :)

BlueGooGames
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Good recap, hoping for HDRP versions!

HobbyGameDev
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I don't get one part, on the Lighting tab / Scene the Relatime GI setting, I thought that is for baked lighting. If I have e.g. only a directional light on the scene, will this do anything?

LajosUti
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What are the limitations with number of lights with real-time?

Rexvideowow
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...the location of the directional light doesn't matter? Why am I just now learning this?!

TimM-kzvl
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Very Interesting, thank you... I'm making a space game and the shadows gets a bit better but having a sun that cast shadows at 5000 units of distance I guess it's impossible 😕

MaximilianPs
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Tell me how to also make a lot of light sources in HDRP?

Shumkov
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But what fascinates me is how other game like Red Dead redemption for example, whole game is real time lighting and its incredibly stable.. How

KarlooAudi