Battlefield Hardline has better destruction than Battlefield 2042

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Battlefield Hardline was underrated.

If I had more time I would've made a more comprehensive video detailing everything that Battlefield 2042 downgraded from old Battlefield titles. Since around 2015 there has been a shift in DICE with a distinct lack of respect for the roots of the series for which they are making games for. EA Star Wars Battlefront was the beginning of the decline for DICE, producing games that beared little similarities to the original games from which they got their names. The irony is that Pandemic Studios' Star Wars Battlefront games were inspired by Battlefield so when we got game that was so devoid of meaningful gameplay & content and had replaced classic Battlefield/Battlefront mechanics with dumbed down simplistic, restrictive and downright insulting gameplay design this came to a big surprise to everyone. DICE would continue this trend with successive games in the Battlefront & Battlefield franchise mired by awful design and product decisions and it culminated with the disaster that was Battlefield 2042 a game so riddled with bugs, performance issues, downgraded & missing features and an identity crisis that strayed far from the Battlefield it should've been.

I wanted Battlefield 2042 to succeed with the long awaited return to a modern setting that crazy sandbox all out warfare with Rendezooks we loved from Battlefield 3&4 and the semblance of the ability to pseudo mod the game through Battlefield Portal. The hype up until the release of this game was astronomical. Never have I ever had my hopes driven so high only to have it be absolutely buried.

Cons:
-No offline mode with bots even in solo mode which requires a persistent internet connection which is prone to lag & disconnects.
-Not being able to host portal experiences due to quota being exceeded. Allow us to host our own servers then.
-The dismantling of the core DNA of battlefield replacing the traditional class system with specialists which removes all semblance of teamplay and gadget choice.
-Removal of the key features such as a scoreboard, no All chat & a server browser for All out Warfare to name a few.
-A lot of jank still present from the beta such as the inability to rebind keys, missing ui, and poor netcode, rubberbanding & hit registration.
-40-70 fps on a top of the line PC with a RTX 3080 even with DLSS enabled it is very uncharacteristic for a Frostbite title.

Pros:
-You can do a RendeZook which is really cool.
-You can launch vehicles which is really cool.
-Portal had a tonne of potential but ended up being neglected and poorly executed.

If there’s one thing DICE can learn it’s that you don’t need to reinvent the wheel every time you develop a new Battlefield game. If it ain't broke, don't fix it. Stick to the pillars of what has allowed your game to survive 20 for years now.

►Follow Me

Thanks for watching!
-WintorOperator
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I don’t understand why battlefield seemed to slowly tone down the destruction. I loved being inside a house and just have people slowly chip away and collapse the building. It shows how they have no idea what they’re doing with battlefield

beachjn
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Hardline is so underrated. Visceral’s first BF game and they made some great maps and unique modes. Good campaign too. Better job on their first game than DICE did with 2042, and Visceral only had about 100 people - 50 working on DLC maps!

sniffleblox
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A battlefield game about cops vs criminals had better destruction mechanics than a battlefield game about the world in a chaotic all out war

DylanoRevs
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My best memory of BF Hardline is spotting the donuts when playing as the cops on that level... The voice acting is great.
"I've got eyes on some donuts!"
"Delicious donuts spotted!"

-dcoogan-
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Siege of Shanghai from BF4 has genuinely interesting map design when you consider how the main levolution changes the flow of the game so drastically. One of Battlefield's biggest mistakes was toning down levolutions

OrpingtonFeller
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I remember people complaining about the scripted levolution events, but you can't deny how a lot of these look damn cinematic. Really adds to the immersion.

andreimalinao
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I wish people gave Hardline a chance.

I loved the cops-and-robbers action movie vibes the game gave me.

sooperdude
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I still say hardline is the most underappreciated shooter ever made. From its modes to its maps to its gunplay, nothing else comes close. Its a shame its dead on PC.

maniacal
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What made Hardlines destruction even better is that the characters would react to it, even your boss would. For example the laundry mat with the oil tanker, if you blow up the tanker not only does it open a new entrance but if you’re the criminals someone on the radio will literally say “Holy shit the tanker just blew up!” There’s more examples of people reacting to destruction. It’s way more noticeable with the Criminal factions just cause they’re a lot more expressive while the cops will react with less amazement and more professional.

unlondonbobby
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Someone casually moving containers round when there’s a war going in underneath them. I admire that man’s dedication to his job.

Shoorit
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I was skeptical about Battlefield Hardline after playing the beta. But man I spent over 300 hours on that game. can honestly say I loved that game. Blood money, and hot wire were awesome.

MichaelAMyers
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Imagine, 3 big game developers worked on 2042 and we got this

doodskie
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hardline was such an amazing game and had such a wild scale for a cops and robbers game, I really wish it got more love than it did when it came out.

muttipi
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I will admit, I really miss these map events. They were just awesome to do. I remember playing BF4 and shooting at the tower one time in a tank, and I remember seeing people lining up on the shores, waiting for it to come down, just watching. Both allies and enemies, just letting me do it. And every time, it was so awesome to watch. Then BF1 came out, and it scaled down the destruction, likely because there really wasn't much to destroy in that game while staying accurate to the times, so it gets a pass. Plus it was still both beautiful and terrifying watching a Behemoth go down in that game

nickstoneham
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That first nade in the first clip felt like:
"Here, better destruction, watch!" *Stares in disbeliev as the nade just bounces down*
"That was planned, here watch!"

xD

BoojaxD
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Wish I had gotten a chance to play the additional maps for Hardline, I've never seen half the content that was added to that game.

GerbilNoises
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I played this game so often. For me it was the best Battlefield.

julienreich
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I absolutely loved all the maps in Hardline, every single one of them!

theilluminatimember
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2042: I made a radio tower fall in one specific area
Hardline: I blew up a bridge to wreck a crane while also preventing vehicles from driving over it

The_whales
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1:42 imagine you are an urban soldier, your nerves are on high alert for any sign of the enemy, and then you hear a faint explosion, someone contacts you on the radio and tells you the crane is coming down, you look up to see this chaos happening above you

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