Fully Destructive Environments In Gaming [Future Of Games 2/6]

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Over the years Video Games have used different methods to simulate destruction, but are they holding back their true potential? Let’s find out.

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☰ Gameplay Used:
Command Conquer Zero Hour
Twisted Metal 2
Matrix
Matrix
Burnout 3
Burnout 3
Motor storm
Halo 3 Jenga
Force Unleashed
Boom Blox
Astroneer
Terraria
Torque
Player in Torque
Maximum Override
Crysis 2
Crackdown 3 Gameplay
GTA2

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☰ TimeStamps:
0:00 Intro
1:31 Sponsored Segment
3:00 Vehicles
6:01 Buildings
14:00 Decals/Image Layers
14:38 Set Pieces/Gimmicks
17:14 Terrain
18:50 Items/Objects
20:44 Games That Would Benefit
22:02 Is It Possible?
25:00 Outro
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DarkSpaceStudios
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Imagine this level of destruction in GTA online... Los Santos would permanently look like a Fallout map

Megaserl
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When GTA 5 came out the first thing I did in free roam was driving a car at full speed into a wall to see how much they improved vehicle destruction compared to GTA 4... my disappointment was immeasurable and my day was ruined

gunjagun
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It's really funny that despite all the advances in technology, the two best destruction games are Red Faction Guerilla from 14 years ago, and Teardown which was made by like 4 people.

thefrub
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The Finals, a game by ex Battlefield developers, is an FPS that offers a lot of tool for players to destroy buildings in fun and strategic ways. The destruction isn't as crazy as in Teardown, but you can collapse a building to expose a team camping on the roof, or blast through the ceiling with C4s to surprise them from above. And yes, it does get super chaotic

jijigri
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A Superman simulator that comes to mind is Megaton Rainfall. The scale of everything is immense, you can literally visit other galaxies. And you have Superman-like powers too; you have lasers, a ground pound, you can fly (obviously) and telekinesis. The game universe has enemies to defeat on Earth. but if you're not careful your powers will damage whatever city you're fighting in, and the destructible buildings acts accordingly. Of course on such a massive scale, you're sacrificing quality for quantity, but I think the scale alone of the game is amazing.

jyaw
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I remember playing The Incredible Hulk for the ps2 when I was a kid. And after the first level, I distinctly remember never doing anymore missions since I would just spend the entire time in the city destroying buildings and cars because it just looked so cool at the time to see a building fall and get destroyed.

skylenexo
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A game called "The Finals" is in development where the entire map can be destroyed down to the floor, it takes place in a gameshow where teams of 4 fight for cash boxes. They had a 2 week open beta, it was very fun.

NPC_
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The recent Battle Bit does this beautifully as well, you can feel the rumble of a building from far away and sometimes watch it tumble down to the ground after having spent the match chipping away to reveal enemies behind cover, and more. It's so satisfying to just watch as the building you were in only 5 minutes earlier is gone.

mikejr
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25:50 "we need to reward the games that innovate, like Teardown"

One month later, Teardown loses Steam's Most Innovative Gameplay award to Stray

Sly_rim
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I’d take a game in 1080p over 4K as long as it had actual destruction physics

newginslab
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8:20 Bro did a POV: 911 and thought we would not notice.💀

dilan
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I like how in The Finals, how everything is destructible and you can destroy everything. You can enter in all the buildings too. We need more games like that.

BlueShadow-dark
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this better blow up on youtube just the editing and script is amazing

UGMII
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I remember playing Red Faction and seeing the fully destructible environments and thinking "wow in the future games are going to be so awesome" But It has taken way longer than it should have for us to get to the level of destruction that I hoped for then. And for many years we only went backwards from that.

partylifedude
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Megaton Rainfall is really cool because you can actually accidentally fly through buildings, and your heat vision can cut through buildings as well

gabeybabey
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When I first got Just Cause 3 for like three dollars on Steam, I gotta say I wasn't expecting much. Imagine my surprise at how realistic and just fun it was to just blow shit up, it looked fantastic and ran like a dream. I later got Battlefield 1 and was blown away once again at how buildings would crumble to pieces when a tank would drive through, or how a plane could crash in front of you, creating a fantastic flaming wreck and crater that would provide cover for you and your squad.

gamrknight
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I love how this went from "how games simulate destruction and different ways it could be done" to "we need to make gaming the way it should be and we're all getting scammed"

Cosmonaut
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the problem with physics based destruction of games, is you need to make an engine that can simulate it. then you need to make structurally sound buildings. the second part is the hard part

Alexander-yhnw
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07:07 WHAT ? No not always. There was no destruction in BF 2.
What you show there isnt even Battlefield 1 or Battlefield 2. Your footage is from BATTLEFIELD BAD COMPANY WTF ???

andreassk