How many canals stop a MEGA TSUNAMI in Cities Skylines?

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We're back in Cities Skylines (City Skyline) engineering a way to stop a huge tsunami from wiping out my city without blocking my citizens lovely sea view! Ever wondered how many canals it takes to stop a tsunami? Can a ditch stop a mega tsunami? Find out today!

LINKS!

PLAYLISTS!

Epic Game Store Support-A-Creator Code: RCE

(In connection with Epic Games’ Support-A-Creator Program, I may receive a commission from certain in-game purchases)

#realcivilengineer #Tsunami #CitiesSkylines
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12:10 pro tip for ya - once you have the elevation you want, use the Create Airport Area tool to flatten large areas very fast. Airports require perfectly flat land, so making that area automatically flattens the terrain and deletes all trees and shrubs, and does it faster and in larger areas than the terrain tool itself. Then just delete the airport area, if you want.

carrandgillfamily
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A friend of mine once had a house with sea view, at least on paper. It took me half an hour to find it. It was in a little triangle between two neighboring roofs. Also, just build a bigger wall, at some point gravitational lensing should kick in and you can look around the dam ;)

cyberfutur
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one of these days matt is gonna get demonetized from the strongest shape getting more detailed

AverageAsbestosConsumer
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Highways in Denmark aren't straight in an attempt to keep drivers awake at night, which I think is actually a brilliant idea ^^

imademonistthingy
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2:20 that highway design is actually efficient because it is a roundabout. Everyone knows roundabouts fix all your problems. Too much traffic, roundabout. Architects existing, roundabout.

Brody_R
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Residents: we want a sea view
RCE: here's a sea experience

Side-by-side
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In Hong Kong, even if you can only see the sea through a narrow gap between two tall buildings, it counts as a sea view, and the apartment would worth 1 million HKD more.

daniel
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I'm guessing the river is also helping drain the water on one side of the city, because the opposite end always gets flooded. Maybe digging another trench along the hills on the riverless side of the city will do the trick

arthurpprado
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Keep the tsunami videos coming, we all want more of them. Also thanks creator of the map for making this all possible.

VeryMuchCraft
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As someone who aspires to be an Engineer, the "Hello fellow Engineers!" just brightens my day in a way I can't really describe.

A_Shadow
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13:03 - "... [The trench] is twice as high as it needs to be."

This is how we know Matt is a real Engineer.

michaels.
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Fun fact: RCE accidentally uploaded two videos at the same time but the computer chip video got private. He probably yelled *”BALLOCKS!”*

DriverEra.
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We need more of this, I LOVE IT


Bought your 1 mil poster and looks amazing, thanks for the great quality of material, look and your videos :)
also who agrees that these city skyline videos do so well? I mean one of his tsunami videos got 2.6 mil views and only came out a month ago and is in the top 10 most viewed videos out of the whole channel. AMAZING CONTENT! 😄😄

Rogue_Duck
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These efficient shapes are getting far too detailed!

Unimportant
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Me, a 35 y.o. lady, relaxing in her kitchen, drinking tea with a sweet lovely chill content. And suddenly - those special roads 🤦‍♀️ I literally slapped my face and giggled aloud 😂 It's actually nice. It's what everyone needs, to be less serious and more childish.

catherine_
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A civil defense simulator with realistic physics would be an interesting game.

icanhazgoodgame
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At some point you'd think Matt will start compensating for the stronger end of the wave and make the trenches or whatever larger/deeper in that part of the map. He acts surprised every time.

Nareimooncatt
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Hey RCE, You can save yourself hours with the "Extra Landscaping Tools" mod ;) "Unto It!" mod is helpful too, Smashing vid anyhoo, crack on!

MiGlyShebb
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Matt, I think your narrow trench needed flood walls up so you could have contoured right up to the walls so your trench would have been narrow, but uniformly shaped so you'd have maintained depth properly. Doing it with the tool itself you have quite a bit of deviation on angles and depth overall.

Fullsizffroad
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Conversely, you could keep the sea view by raising the terrain. Either a cliff side city, or a deeply sloped one.

DarvakSondrath