You're Doing Cargo Wrong! The BEST Cargo Set Up You NEED to Know In Transport Fever 2

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Fantastic Music from Transport Fever 2 soundtrack and additional tracks by Slamhaus:
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Transport Fever 2:
Provide the world with the transport infrastructure it needs and make a fortune with custom-made transport services. Watch your trains run on rails, your buses and trucks thunder along roads, your ships power through the water, and your planes soar through the skies. Carry people on their way to work or play, and be the reason cities grow and thrive. Deliver raw materials and goods to drive the economy. Experience the greatest logistical challenges from 1850 to the present day, and build a transport empire unrivalled anywhere else on the globe!

Free play offers a huge range of creative possibilities, while campaign mode re-writes transport history across three continents. Transport Fever 2 offers a choice of over 200 vehicles from Europe, America and Asia, modelled in extreme detail; and with the in-game map editor, you can re-create landscapes from three different climate zones. Finally, the realistic transport and economy simulator, along with comprehensive modding support, round off the gameplay experience.
A huge game world is waiting for your railroads, road vehicles, aircraft and ships. Intuitive interactive rail construction tools and a modular construction system for stations make it easy to build and expand your transport empire; and thanks to a wide range of configuration options, every free play game provides a new challenge, where completely different strategies can lead to success.

It is vital to adapt your company to the needs of the economy and cities: bridges, tunnels, switches, rail signals, one-way streets, light signals, and bus lanes are just some of the possibilities you can use to optimize the transport infrastructure. Even train stations and airports can be expanded with modules in order to meet different requirements; and various data layers help you visualize traffic volumes and emissions, and provide information for further improvements.

Thanks to the detailed game world, you can develop your very own virtual railroad landscape: the map editor provides the possibility to create countless different worlds; the terrain in the game can be adjusted and painted; and thanks to the extensive modding support, new creations are being developed constantly, which are available for free via the Steam Workshop and which can be easily integrated into the game.

*Game Features*
Free play with countless configuration possibilities
Three campaigns across three continents with over 20 hours of playing time
Editors for creating maps and editing saved games
Three landscape types: moderate, dry, and tropical
Realistically modelled vehicles from Europe, America and Asia
A total of over 200 vehicles: trains, buses, streetcars, trucks, aircraft and ships
Modular train stations, bus and truck stations, airports and harbors
Realistic transport simulation including one-way streets and light signals
Editable and paintable terrain with realistic effects
Intuitive construction tools for building railroads and more
Display important data such as traffic and emissions, on separate layers
Dynamic economy and city simulation
More than ten economic chains with associated factories and goods
Cities with countless residential, commercial and industrial buildings
Detailed game world with physics-based lighting
Individually simulated land animals, birds and fish
Over 50 challenging achievements in free play mode
Extensive modding support via the Steam Workshop
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Processor - AMD Ryzen 9 5900X 12-Core Processor, 3701 Mhz, 12 Cores, 24 Logical Processors
Installed Physical Memory (RAM) - 32.0 GB
Graphical Processing Unit (GPU) - NVIDIA GeForce RTX 2070
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#Hushey #TransportFever2 #Tycoongame #transportfever #tycoongames
#businessgames #sandboxgame #BRUTAL #brutal #tpf2 #tpf #transporttycoon #simulator #businesstycoon #trains #planes #cars #boats #trucks #buses #trams
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Have to say, after playing almost 1000 hours of TF2, this has really changed the way I play it now. Setting up all the cargo routes is much more efficient and it's a lot easier to manage everything. Thanks for opening my eyes to this strategy.

BloodweiserDK
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I tried to watch this video when I started the game a week ago and it made my head hurt. So I played a bit and got comfortable and came back and it blew my mind. This changes everything . Thank you

LastDragonLeroy
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Having been a British Rail Freight Guard in the eighties, nineties, I can say you hit the nail on the head with the distribution system.

Mike-James
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Holy crap did this change how I play the game. THANK YOU!

I rarely focused on cargo before. I mean I'd do some, but it was small scale and usually point to point (and I usually had to place my own for it to make sense). I could never scale it up and was always a huge effort for me. Then I figured I'd try this - why not, what did I have to lose? Well I went from supplying a few supplies to a few towns... to providing supplies to MANY towns. On my current map I essentially have 2 lines that form an X that hit 90% of my towns. Using this system, I was able to provide supplies to towns on 3 legs of that X merely by adding 3 new lines from my northern supply yard and buying 3 trains and then sorting out the end delivery. Trains on lines I already had that were going between my central and northern supply point just added finished goods to go north (these always had extra capacity). 3 trains, 3 lines, and everything else that I'd already put in place handed the rest. Cargo went from being a major pain and nightmare... to... easy-ish. Now most of your effort is in track planning not routes.

It can be a pain to setup. And it's expensive. But once you set it up, it scales like crazy. And because the game is smart enough to know where goods are needed, it will shuttle them around automatically. Now you just need to get them to one of the 3 yards and have distribution from there and the game will do the rest. That said... my central point got so busy I had to do 12 terminals split with 6 for my northern yard and 6 for my southern yard on completely separate sets of tracks - and I'm sure there's even more efficient ways to do it, but that's working for me for now.

Now to go from a large map with only a handful of towns (12) to a lot more and to see what happens.

riptide
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Pretty good layout, I started using a similar thing recently and it works pretty well, though I use express trains that go non stop from hub to hub, and then medium trains take them to cities (or take some industry cargo on the way too).

There’s actually a cargo tram on the steam workshop it’s excellent for last mile city delivery

szymex
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With around 20 trains coming from one side, it turns out to have a big bottleneck at the entry. I transformed my station to a RoRo later, and there is no more a bottleneck (but way more tracks)

TheMangazixy
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When I experimented with this a year or 2 ago, what I got was production points flaking out so places where I had invested infrastructure, it just turned them off in favor of some other point usually involving a boat and it did the same thing for my refining sources. To clarify the end result was that my infrastructure just got tied up shuffling goods all over the place. To top this off when adding new points, the game would rethink what production points it wanted to use my adaption to the mass system would occasionally need to be redone.

While I like the look, even if it was problem free, doing this for anything other than aesthetics is a bad idea as it just makes all the lines you run less profitable by adding in a distro hub stop.

grazzitdvram
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While this will make your profits soar, 80% of your cargo will be lost as your mainlines will absolutely drown. I would suggest you only do this for finished goods.

Jabberdau
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Thanks for this guide, it's very helpful and informative.
The way I used to do cargo was to connect all the industries to their nearest cities and run services between the various cities

fishman
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A really educational video. One advice if I may, it really confused me when you started mixing up the definitions - yard, Hub, center, depot. A bit more clarity would help, but I got the idea anyway. Cheers!

leftyth
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Wow. I have nearly 300 hours in TF2 (and about the same in TF1). I've always used the supplier-to-consumer point-to-point method. You've opened my eyes. Can't wait to implement this on my next playthrough iommediately after finishing watching this video. Subscribed!

RamblinRick_
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I made it a challenge once to get every industry evenly deliver to every other possible target... trick is to connect every secondary industry with every other... you have 6 steel mills, first link them each to 2 coal mines and 2 iron mines (primary lines), then link steel mill 1 to steel mill 2, 2 to 3, 3 to 4... secondary lines... on a secondary line after a while the potential traffic is about 800 iron and 800 coal ... also 400 steel... and then link up each steel mill to one machine or goods factory, the secondary lines will make that every linked up steel mill passes steel to every connected machine or goods factory... coal that's first shipped to steel mill 1 but was bought by steel mill 6 will make 6 trips in total, potentially the produced steel will then make another 6 trips to make it to the machine factory linked to steel mill 1...

marcdc
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On the last scenario place a 1 plattform station
Add a cargo plattform onto the trackside, and mirror the plattforms and track, and make an |X| with the tracks each end, signal up and for bejing □|■|□|■|□, and just have auto distribution with passenger trains up and down all stops, all alternate plattforms, and same for cargo, they will auto transfer and barely run empty

True_NOON
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Basicly feeder station Backbone hubs for openttd players

renzoniebres
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Always loving your tips, and at 7 thousand subscribers its like you have over 100 thousand subscribers. Keep up to good work! :)

jimmypetrock
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I've always needed a tutorial like this

Sckadoo
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you're such a brilliant youtuber for such a niche game, wish you the best

MeAgin
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Bro is having a PhD in transport logistics 😂😂😂

MCCiabattaGrande
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I would love to see a full stream of this build, I'm getting stuck at connecting all the industries efficiently and how to set up the lines with what unloads what and where. I've connected many industries from my sorting hub, good are flowing but I'm loosing a lot of money. I think I'm doing something wrong. (I started with the southern sorting hub because I ran out of money).

epicsnake
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I'm just getting into TF2, and these are the kinds of videos I've been searching high and low for. 💜

Saknika