The Most Broken Monk Item in D&D

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#shorts

Dungeons and Dragons, XP to level 3 with Davvychappy, potentially a bit a Critical Role with dungeoneering, tabletop community next to tabletop RPG, dungeons and dragons, Fjord, Beau, Jester, Yasha, Caleb, Nott, 5th edition dragons, 3.5e, dungeon dudes, DM GM, dungeon master, game master tips sprinkle a bit of Caduceus, Mollymauk in the Mighty Nein. Matt Mercer.
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for example: The Crystal Blade deals an extra 1d8 radiant damage and you regain hit points equal to the EXTRA radiant damage the sword dealt.

Not our gloves, which means that any force damage we deal on that attack will gives us back it hit points.

You will never die.

MonkeyDM
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Monks went from ‘Catch these hands’ to ‘Catch these hitpoints’

themememaster
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That's not all! If you find yourself at maximum health, you can choose to have advantage on your next role instead!

Thelegendarybros
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You can throw in the Eldritch Claw Tattoo for even more force damage on unarmed strikes, too!

inkdragoon
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If these gloves did not exist before the monk class was created, then I smell cheese😂

Elohist
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HOLLY CRAP THAT'S BROKEN (I'll abuse the crap out of it)

icantfindaninterestingname
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DMs: "wooow that's crazy. So anyway I nerfed that."

FrontBrandon
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The actual wording of the gloves defeats this; the gloves say that AFTER making a successful unarmed strike you can use the gloves to deal extra damage; they don't say "when you hit an enemy with etc etc." Meaning that the damage from the gloves is its own instance of damage that isn't doubled by critical hits either

malcolmb
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I like how he knows the Astral force monk is only used for JoJo references

TheAlchemistOfMythos
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I actually got this for my astral monk character in a campaign. I managed to solo a Ancient red Dragon with them, the amout of healing and damage was insane.

pawots
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Josuke: "I heal you by punching you."

This monk: "I punch you and heal myself"

yamato
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Ah yes a Monk build where YOU REJECT YOUR HUMANITY AND ASCEND BEYOND HUMANITY

krausercruz
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I'm currently running a campaign that's supposed to heavily deal with acquisition of powerful artifacts and I just so happen to have an astral self monk in my party😂

brz-qcwj
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Monks are the worst class in 5e you said.

factstheseare
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Can you survive 150d6 force damage from the meteor the DM sends your way though

lythrum
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I assume the "based on (damage type) damage dealt" wording on such damage-to-heal effects are to account for enemies with resistances and such.
Vampiric Touch is worded the exact same way that it heals for the Necrotic Damage dealt.. and Death Domain clerics (probably others too, but that's what i played) has ways to add additional Necrotic damage

Shaderox
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Had a level 20 oneshot with a variety of rules for what items they could have. One player was an astral monk with those gloves and a potion of giant size. Read that potion. They only had those two items, and the rest of the party of paladins and druids and stuff thought they’d be left behind. The monk solo’d the aspect of Tiamat, a red greatwyrm, a warforged colossus and a marut at the same time. Never dropped below 300hp. Rest of the party did basically nothing, even a couple went down and had to use rings of wishes to resurrect people.

mrcheese
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It's a legendary item and at level 17, that's not a big deal. It's broken if a DM doesn't know how to handle high level gameplay.

prasanthnaidu
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Showing starkiller for force damage is just beautiful.

lorddio
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It’s also up to the DM to give those gloves to the astral self monk. Then again, they could be an insanely generous DM, lol.

Vaxtris