How To Fix Quidditch

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Quidditch basically makes no sense, but FEAR NOT! Ben has been thinking on the matter and come up with a fool proof plan to fix it!

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"Who wants to see a game which goes on for days"
*Cricket fans sip tea*

jackiswellCool
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The point of the snitch being so important is so Harry Potter can kick butt as single-handedly win the game, in that sense that game is perfect

misswinterandsnow
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3:06 I feel like a better analogy would be, both teams can use steroids but one team can afford them.

ftornado
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To keep the original rules as much as possible: Make the snitch have a point per minute worth or something like that. The longer the game goes on, the more valuable it becomes. This way it isn't OP in the early game but it also keepss its worth in the the late game. And maybe instead of a fixed time limit, make the snitch slow down or grow shine brightly or anything else (you have magic, you can think of something) to make it gradually easier to catch the longer the game goes on.

PipPanoma
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In Quidditch, You can't substitute out an injured player. Why? All sports allow a team to substitute out injured players. This rule means an unscrupulous team's Beaters can target the other team's Seeker to no end, injuring him so much that he can't play anymore, forcing the other team to forfeit. That's dangerous and extremely unsportsmanlike.

KingsleyIII
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The Snitch was just created for Harry being able to be the hero of the Quidditch matches so kids will want to be like Harry. That's all xD

AsaNoGaijin
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Harry Potter and the Prizoner of Azkaban, by J.K. Rowling.
Chapter 15: The Quidditch Final
Wood: "YOU MUST ONLY CAPTURE THE SNITCH IF WE ARE MORE THAN 50 POINT'S UP." "REMEMBER HARRY, ONLY CATCH THE SNITCH IF WE ARE MORE THA--"
Harry: " *_I KNOW, OLIVER._* "

EternalxWar
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I think the Snitch should end the game, but be worth no points. That way, the teams' Seekers have to balance keeping the other team's Seeker away from the Snitch when their team's losing and catching it themselves when their team's winning. That way, it becomes less OP and more of a way of securing your team's victory before the other team can catch up. More strategy, you know.

negativekangaroo
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I always thought that it would be good for the snitch to *just* end the game and not do anything else, that way if your team is losing, the seeker's job becomes stopping the opposing seeker from catching the snitch and ending the game. Although this version would probably also require a time limit, and the snitch only being released at half time or something, up until which the seekers both play as chasers. This would also mean that if your team is losing, your seeker has the option of completely ignoring the snitch and the opposing seeker and playing as a fourth chaser to help get your team back up, before then looking for the snitch

avalna
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Or the snitch could be worth no points and just end the game. So the points earned during the game are still relevant and the rest of the players have motivation to score higher without relying on the snitch, and the seekers have motivation to catch the snitch to end the game when their team is ahead

brennenbeckwith
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I like the idea of having to catch the snitch three times. Each time would subtract one of the goal posts on your team making it harder for the opponents to score. Each snitch caught awarding 20-40 points or something. Game ends when one team has no more goals.
That's just off the top of my head though

TeamKellar
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One thing is clear from Quidditch and the Tri-Wizard Tournament. Rowling has no clue how spectator sports work.

carlrood
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How to fix Quidditch:

1)The snitch is worth 100 points and ends the game as long as it is in a 5 hour limit. If the game exceeds the time limit the team with the most points wins.
2)Put a spell on the ground so people don't fall to their deaths.
3)Have a broomstick speed limit so they are around the same speed.

zaracrowne
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Quiddich is an incredibly aggressive sport
1. There are two iron balls crusing at 40 mph and their only goal is to hit you.
2. The players are playing at high altitudes basically sitting on a stick
3. If two players crashed, with both of them going very fast their speed adds up and they are lucky if they survive
4. There is a small gold ball somewhere going incredibly fast and you have no way to see it until it hits your eye
5. A broom has sharp ends and the players have soft necks...
And they start playing from the age of 11
WHAT THE GODDAMN HELL ??!!

benedeknagy
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Snitch should be worth 40 or 50 points and be able to be caught multiple times in a timed match...

probablynotabigtoe
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OK so here is how you fix Quidditch:
1) Time limit of 3 hours.
2) Snitch is worth 50 points, not 150, giving the chasers/goal scoring a much more important role.
3) Catching the snitch DOES end the game. (This gives extra incentive to a seeker losing by more than 50 points to block and prevent the other seeker catching it until their chasers have caught up in goals)
4) If the seeker gets taken out permanently by a bludger or any other reason, one of the chasers becomes the secondary seeker until the game ends. (This is a well-balanced disadvantage of having 2 chasers, a result of the seeker's lack of avoidance skill, or the opposition's excellent aim)
5) I might have overlooked this somewhere, but put a slow-fall spell above the ground so people don't fall to their deaths (obvious?)
6) Have multiple Butterbeer vendors in the crowd :D
7) Disallow wands to be carried by players - no exceptions.
8) Have anti-hex, anti-curse barriers around the stands so the audience can't cast any magic toward the players - and make it illegal to do so regardless.
9) Auto-cast Impervious spell on all players, so one doesn't have visibility advantage over anyone else in poor weather.

Feel free to add any amendments to this :)

LiquidBlitzGuides
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I thought I had a great new idea for the game, and I was typing it out while watching this...only to realize that most of it had already been suggested by Ben. (I know I'd seen this video before, but I didn't remember how much of my "new" idea matched with Ben's solution.)

However, my idea does include one main difference. While I do want the Snitch to be worth a lot fewer points (25, 35, 45, 55), I'm not opposed the idea of the Snitch ending the game early when caught before the time runs out. That could keep the pressure on a Seeker to find it as soon as possible while their team still has the advantage. However, if that game-ending rule is to remain, I think the Snitch should not be released until the game has been going on for an hour or so.

I'd hate getting hyped up to watch a big sports game and then have it end up taking only three minutes. Imagine if basketball had a rule that you could end the game at any time by making a shot from the opposite side of the court. (Now I'm having thoughts of a game-ending full court shot being worth 30 points...)

lsmit
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"The start of a new season of the best sport ever

sophiapoulsen
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I always wondered if a snitch in a hogward game or a snitch in a world cup has the same speed (or difficulty).

zzid
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I always thought quidditch was purposefully ridiculous, because that's how most people feel about sports in most schools. One or two people getting a lot of attention from tons of excited people over stuff that seems entirely arbitrary at best and completely nonsensical and potentially dangerous at worst. At least that's what football looked like to me in high school and college.

CuleChick