7 Hardest Dungeons In Final Fantasy

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Final Fantasy has featured some rock hard dungeons over the years and within this video we're going to run-through some of the toughest to have ever been created.

0:00 Intro
1:52 Deep Sea Research Center
4:14 Via Infinito
6:19 The Great Crystal
9:01 Omega Ruins
11:11 The Faultwarrens
13:06 Tower of Agito
15:11 Pitioss Ruins

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I’ll never forget descending into the pitioss ruins at 10 pm with no clue of what I was getting into thinking I would go to bed when I was done… I showed up to work the next morning with no sleep and the expression of a broken war veteran

biigodis
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I may have excellent sense of orientation everywhere else, but the Great Crystal is a pure undistilled nightmare

ace-trainer-aj
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Glad you put in ff12s crystal. That map was absolutely maddening even with a guide

Rogun
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Secret dungeons are one of my favorite things in jrpgs man. When you reach a place where you 'shouldn't' be, it feels awesome.

christhiancastillo
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Let's not neglect the hardest part of Pitioss-- landing in its valley without exploding.

MmeCShadow
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I love that the Ultima Weapon in 8 is wielding the Ultima Weapon sword from 7

kainhighwind
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The FF8 Deep Sea Research Center was a big one for me. I was slowly making my way down it for what felt like half a day before I had to travel for a week. I didn't know about the save point since it was hidden, so rather than losing all my progress I turned the TV off but left the console running. Was so happy it was still going when I got home.

Nerio
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I loved Pitios dungeon but another difficult one was Costlemark. If you didn't navigate it correctly it brought you back to a room full of monsters and each time you came through there were more of them and they got stronger as well.

anthonysinclair
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Pitios is a masterpeice alone. And trying to land the car on the tiny run way to get to it was also oddly fun.

OwtDaftUK
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Deep Dungeon in FF:Tactics was tough on the levels that were completely dark, but had some of the most valuable loot in the game that you could only get with the Move/Find ability and very low bravery stats. It isn't as difficult as some of the others listed because you can finish it one or two levels at a time and not have to do it all in one sitting.

jrm
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I remember I crashed the regalia into the mountains as I was celebrating finishing that monster of a dungeon in FF-XV, my roommates were like "what's wrong?" Yea...

Drifter
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OMG! I've beaten Ultima a 100 times in FFVIII, but had no idea you could just walk out of the dungeon afterwards because I always have Encounter-None on! Lol That's awesome!

saladinboss
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Final Fantasy Tactics Deep Dungeon first time playthrough, had no idea you had to find the secret hidden square to advance to the next level. Prior to all the fights it was just kill all enemies to advance. And getting to the 10th level to fight the secret boss to obtain the summon.

kymera
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Pitioss is fairly difficult but I think the real challenge lies in the "A Menace Sleeps in Costlemark" dungeon. 60 floors of the hardest enemies in the game, many of them having instant kill moves, and NO items; limiting your healing to a few select options that have hefty cooldowns, and no revives if you go down. Your reward for beating it is the dark matter bracelet, an accessory boosting strength by 100; the highest in the game for an accessory.

DarkDragon
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The thing I loved about FF8s Deep Sea Dungeon even more, was that it punished you if you let Zell cheat your way through. If you solve the steam pressure puzzle properly, then the rest of the way is easy. But if you let Zell force your way through, then you’ll have fixed encounters against enemies of the same strength as those found on the Island Closest to Hell.

Found this out the hard way when one of those encounters were two Iron Giants who wiped me due to Grand Sword hitting the party for 8k

Harrowing
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Not sure how known this is, but in the first dungeon on the list, FF8's Undersea Research Base. If you time your movements in the room where you approach Bahamut with when the light dims, you won't have any "random" encounters with Ruby Dragons.

nicoperez
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I would have added Fanatic's Tower from FF3/6 as an Honorable Mention. 50-60 floors, NO SAVE POINTS, can only use magic and the boss you face on the top can wipe out your entire party on its last move when its dead can take a party off guard if you don't have Life 3/Reraise. Plus, you have to walk back down the tower as you can't warp out.

ladyvenusdragon
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Pitioss was the best area in FFXV. I remember the days when the reddit community were on that shit dissecting every detail in the dungeon. I think they brought a specific dungeon designer for it to be as complicated as it is.

Gogmatic
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What?? Not Crystal Tower of FFIII?? Is a real nightmare. No Phoenix Dawn. No Eters. No save points. And in the end, the final boss: Cloud.

nichghost
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FFXV is a step away from being a masterpiece and the pitioss ruins was my favorite out of all dungeons. From the story telling aspect of it to the brain twisting puzzles, it really made a mark. It also took me a total of around 12 hours to complete. Amazing stuff.

jmkos