Top 10 Hardest Mythic+ Dungeons

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Ever since Legion Blizzard has added a new function to all dungeons that allows them to scale upwards with an item called a keystone. You could enter the dungeon prompted by the keystone and be sent onto a timer with the dungeon’s mobs and bosses all scaling higher. The faster you could complete a dungeon the more your keystone would upgrade and allow for even greater rewards. In addition to the extra damage and health there would be weekly affixes that could completely alter your run. In this video we’re going to be going over the hardest mythic+ dungeons to have ever existed in WoW’s history. To keep it simple, we will be trying to not include affixes in determining what made it difficult, as things like Fortified and Bolstering makes every key difficult no matter what. The list will mostly just be going over the amount of failed keys and just general avoidance in attempting them for all levels of play because of how difficult they were before the consideration of affixes and will at most talk about the base affixes Fortified and Tyrannical. This list is also entirely subjective. This list is to generally consider every type of person and how it ranges from the casual to the high end.

Video managed by Lotthbrook
Video edited by Splitrift
Script by Lotthbrook

├ The List
Intro: (0:00)
10.) Mechagon: Workshop: (0:33)
9.) Temple of the Jade Serpent: (3:50)
8.) Tol Dagor: (6:29)
7.) Grimrail Depot: (8:15)
6.) Mists of Tirna Scithe: (10:21)
5.) Uldaman: Legacy of Tyr: (13:04)
4.) Azure Vault: (15:19)
3.) Shrine of the Storm: (18:17)
2.) Ruby Life Pools: (21:06)
1.) Vortex Pinnacle: (22:41)

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Cathedral of Eternal Night was essentially a dead key at high levels back in Legion. After completing a key we would pray to the rng gods that our key didn't turn into a Cathedral, and audibly curse and groan if it did.

moaklerqt
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Lowwr Karazhan is by far the hardest in my opinion. It was insanely overtuned when it released. Absolutely unreal damage on that first boss. They nerfed it so hard to make it reasonable.

treecat
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Surprised mists is here. It was always the key I was happy to see. Sanguine depths was always the dead key for my groups.

TheMisleduser
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No way in hell any dungeon takes the #1 spot from Seat of the Triumvirate - that key was legitimately BY FAR the hardest key ever, with a fuckton of random patrols, yellow mobs that patrolled over boss encounters, rng on trash patterns, invisible trash that would instantly wipe you if you forgot them for a second, heal/dps check final boss, a MYRIAD of things that made it insufferable

alonelulz
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tol dagor and twilight devastation... a wonderful duo of depleted keys

Astolotl
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I was sure The Seat of the Triumvirate from Legion was in this List. That Dungeon was insane at launch.

Homer
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Missing King's Rest, Seat of the Triumverate, and Cathedral of Eternal Night, the single hardest M+ dungeons of all time. Shrine of the Storm was hard, and Mists was easy once you cleared the first section and boss (maze and bugs were super easy).

Kylora
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Having grimrail and mists on this list is crazy.

tobi-b
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Lower Kara was the absolutely most insane dungeon i've ever zoned into on opening week.

karbonMAYne
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Mists and Grimrail were some of the easiest dungeons in their respective seasons.

maxfunk
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I still remember as a priest in Mists of Tirna Scithe you could MC those big bugs before the 3rd boss and just yeet them to the abyss. They fixed it pretty quickly but damn it was fun.

eydis
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Don't remember Tirna Scythe being that bad during season 1 if the part knew the fights (and the maze became trivial with a certain addon), but I remember the REAL bad one at the time being tyrannical Sanguine Depths and Necrotic Wake had a hard dps check in the 2nd to last boss on tyrannical weeks.

Shoutout to the PVP portion on Theater of Pain, where I've seen some PETTY people pop cooldowns on the pvp bit, and my personal worst one being Spires of Ascension because I wasn't an Olympic level spear thrower lol

DilzwieldKing
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And now we have Throne of the Tides - apparently Blizzard forgot to take some notes about revamping Cataclysm dungeons as Mythic+...

ThePma
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I think you forgot to add Seat of the Triumvirate and Cathedral from legion to the list

AtomicXtC
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Man the pack before the last boss in Jade serpent needs its own whole video as to why it was hell

Frothmeister
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"Blizzard learned their lesson about bringing an old Cataclysm dungeon into the modern era." Yea, tell that to Throne of the Tides this season.

TimeRift
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As a main heal wich do +20 for portals and nothing higher, i disagreed with a lot of these. In my opinion dungeons that shoudnt be here are: Vortex pinnacle, azure vaults, mist of tyrna, grim depot and workshop. I will add Triunviratum, cathedral, both karazhan and the one in revendreth with the red lanterns.

hernanstanden
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Tol dagor with that affix that turned the canons into ghosts and charge at your group was always a good chuckle

liamglasel
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I am very surprised Halls of Infusion did not make at least top 3. Both fortified and tyrannical weeks were extremely painful, to the point where in 20s+ the last boss could take 5+ minutes - the mobs before 1st boss were almost definite to cause random deaths as well.

ravenlul
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Ruby Life Pools was amazing with a Team you can trust but absolute HELL with Pugs. The dmg some of the Mobs did was absolute insanity and Boss 2 and 3 could easily get out of control if people fucked up the placement of the Voidzones.

YGFU