Managing the Texture Streaming Pool | Tips & Tricks | Unreal Engine

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This time on Unreal Tips & Tricks, we look at how to manage the Texture Streaming Pool size to take advantage of more video memory, or VRAM. By doing this, we can avoid going over our allocated VRAM budget for streamed textures and MIP maps. We'll also take a brief look at how to modify multiple textures at the same time.

00:00 Intro
01:33 Streaming Stats
02:50 Texture Stats
04:12 Changing texture resolution size
04:47 Bulk Edit via Property Matrix
06:04 Recommended resolution sizes
06:58 Power of Two texture size
07:30 MIP map generation
08:48 Required Texture Resolution viewmode
11:03 Changing the streaming pool size
12:01 Summary
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In Unreal Engine 5, in order to "pin" the Maximum Texture Size option in bulk edit property matrix, you'll first need to select the "Display Tab" (there are 3 tabs in the bulk edit matrix), then under "Compression" you'll find the Maximum Texture Size option.

stephananemaat
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Oh My God, I was changing the textures size for my project one by one, suffering from pool size, i still didn't finish the video and i want to hug you for all the information i got so far, extreeemly helpful <3
thank you so much

haadw
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Your explanations are impeccable and so easy to follow and understand. Thank you!!

Nitrousoxidek
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This was incredible, and so well explained. Thank you so much.

KingofBuilders
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This video is *so* useful beyond just streaming textures -- it's also great advice for texture decisions in general. I watched it a few days ago (from another computer, not logged in) and then lost track of where it is, and literally just spent 30 minutes relocating this exact video because I want to recommend it to someone else. My thanks and compliments for a job well done. (*Now* this vid is in my personal playlist library, never to be misplaced again.)

scottcourtney
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wow extremely well explained and easy to understand, and this is extremely part of optimization which many courses ignore, thank you so much

blacklord
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This is great explanation, a common issue that is faced when working on Unreal Environments. Thanks a lot!

nandarishab
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Thank you. I learned a lot and turns out is straightforward to do.

firesoul
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Thanks a lot. Love this Tips & Tricks Part. This Time the Audio quality is Great, I think you switched your recording device(or the settings). Looking forward for more Unreal Tips and Tricks

nsyedd
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Wonderfully presented and very insightful. Thank you!!!

fuzzlabinteractive
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I've tried many different performance related changes in UE5 but this is the only video that has worked for me.

HeavensDisciplesGames
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This video is great, i've probably linked it already to 10 people who had problems with their texture budget. I wish Epic would make more short videos which pinpoint a specific topic like this one.

ben_mkiv
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Such a great video, we need more videos like this...

vahida
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Damn, , Unreal tutorial are really worth watching, every second of it. Great stuff. <3

UnrealArtist
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This is so useful. I'm just getting my feet wet with Unreal and 3D in general, and I didn't have a handle on how I was using assets within my scenes. I'm definitely over budget with some textures where I don't need to be.

Highcastle_of_Tone
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Thank you very much! It's extremely helpful, you deserve billions of likes!!!

hypno-puffin
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It's good to know you can mix the sizes for roughness and albedo textures etcetera. This could help a lot.

fleurbird
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wow...
It's 14 minutes long but each minute is filled with useful information.
Amazing video thanks !

redbee
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wow that's good tutorial, thank you so much!

hyunsookang
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This is a really well done tutorial! Thank you so much. Would love to see more by this host.

michaelgarydean