Crossroad Generator For Unreal Engine 5 - Baking & Nanite

preview_player
Показать описание
Introducing the Crossroad Generator designed for Unreal Engine 5. This tool is tailored to produce realistic and dynamic procedural road infrastructures for your game or cinematic projects. With just a few clicks, you can effortlessly create a complex road system that would typically require hours of manual placement of individual assets in your scene.
In this episode, we explore the customization features of the Crossroad Generator tool for Unreal Engine 5. You'll learn how to customize road elements like curbs, sidewalks, and guardrails using the new modules introduced in version 1.2. We'll guide you through the process of setting up these modules, adjusting settings, and replacing default meshes with your custom assets to create unique road systems tailored to your project’s needs.

Showcase of Crossroad Generator for Unreal Engine 5:

Tutorial Episodes:
1. Fundamentals
2. Spawning & Snapping
3. Road Building
4. Bridges
5. Power-lines
6. Landscape Deformations
7. PCG Integration
8. New Features V1.2
9. Customization
10. Baking & Nanite
11. PCG Integration In UE 5.5.4 (Update)

Available on FAB Marketplace!
Crossroad Generator

Also, check out our shop for more content!
Рекомендации по теме
Комментарии
Автор

from number of draw call consideration, is it possible to merge material slots of the baked static mesh? because I saw about 10+ material slots for one baked static mesh from the video. It means for rendering a road segment, there will be 10+ draw calls. If I use this tool to setup many roads, the draw call counts will increase significantly. Thanks.

MrLyonliang
Автор

Hey, i wanna ask if there is an easy way of using a spline i already have? i don't wanna recreate it

RLCDECALS
welcome to shbcf.ru