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Halo Infinite Ray Tracing ~ RTX 4090 ReShade RTGI 4K 60FPS
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#HaloInfinite #RayTracing #ReShade
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How to configure ReShade (will need to select DX10/11/12 during ReShade install):
ReShade preset config:
PreprocessorDefinitions=
Monochrome_color_saturation=0.000000
Monochrome_conversion_values=0.210000,0.720000,0.070000
Monochrome_preset=0
FILTER_RADIUS=6.000000
FADEOUT_MODE_UI=2
RT_AO_AMOUNT=7.050000
RT_DEBUG_VIEW=0
RT_DO_RENDER=0
RT_FADE_DEPTH=1.000000
RT_FILTER_DETAIL=0.750000
RT_HIGHP_LIGHT_SPREAD=1
RT_IBL_AMOUT=1.000000
RT_IL_AMOUNT=2.500000
RT_IL_BOUNCE_WEIGHT=0.300000
RT_RAY_AMOUNT=3
RT_RAY_STEPS=16
RT_ROUGHNESS=0.750000
RT_SAMPLE_RADIUS=12.000004
RT_SAMPLE_RADIUS_FAR=1.000000
RT_SHADING_RATE=0
RT_SPECULAR=0.900000
RT_USE_ACESCG=1
RT_USE_SRGB=1
RT_Z_THICKNESS=0.350000
SKY_COLOR=1.000000,1.000000,1.000000
SKY_COLOR_AMBIENT_MIX=0.380000
SKY_COLOR_AMT=0.140000
SKY_COLOR_SAT=4.670000
UIHELP=0
UIHELP2=0
DEPTH_MASK_ENABLE=1
RMS_MASK_ENABLE=1
SHARPEN_MODE=1
SHARP_STRENGTH=0.430000
[RadiantGI.fx]
Blend=0
Debug=0
Deep_Scattering=0.100000
Depth_Map=0
Depth_Map_Adjust=7.500000
Depth_Map_Flip=0
Diffusion_Saturation_Power=0.250000,0.500000
D_Irradiance=0.000000
GI_Power=1.000000
GI_Ray_Length=250.000000
GI_Res=0.600000
GI_Saturation=1.000000
GI_Sky_Saturation=1.000000
HDR_BP=0.500000
IGN_Toggle=1
Internals=0.540000,0.010000,0.010000
Luma_Map=0.500000
NCD=0.125000,0.000000
Offset=0.000000
PCGI_2DTexture_Detail=0.000000,1.000000
PCGI_Fade=1.000000
PP_Options=0
RadiantGI=0
Reflectivness=1.000000,0.500000
samples=6.000000
SamplesXY=6
Scattering=0
Sky_Adustment=3
Sky_Emissive_Selection=0
SSS_Seek=0.250000
Target_Lighting=0.050000
Trim=0.000000
Wrap=0.500000
Grab ReShade here:
Guide to Reshade Ray tracing shader & how to get it:
What is Global Illumination?:
What is Ray Tracing?:
What is Path Tracing?:
Like & Subscribe for future gaming/tech project content!
How to configure ReShade (will need to select DX10/11/12 during ReShade install):
ReShade preset config:
PreprocessorDefinitions=
Monochrome_color_saturation=0.000000
Monochrome_conversion_values=0.210000,0.720000,0.070000
Monochrome_preset=0
FILTER_RADIUS=6.000000
FADEOUT_MODE_UI=2
RT_AO_AMOUNT=7.050000
RT_DEBUG_VIEW=0
RT_DO_RENDER=0
RT_FADE_DEPTH=1.000000
RT_FILTER_DETAIL=0.750000
RT_HIGHP_LIGHT_SPREAD=1
RT_IBL_AMOUT=1.000000
RT_IL_AMOUNT=2.500000
RT_IL_BOUNCE_WEIGHT=0.300000
RT_RAY_AMOUNT=3
RT_RAY_STEPS=16
RT_ROUGHNESS=0.750000
RT_SAMPLE_RADIUS=12.000004
RT_SAMPLE_RADIUS_FAR=1.000000
RT_SHADING_RATE=0
RT_SPECULAR=0.900000
RT_USE_ACESCG=1
RT_USE_SRGB=1
RT_Z_THICKNESS=0.350000
SKY_COLOR=1.000000,1.000000,1.000000
SKY_COLOR_AMBIENT_MIX=0.380000
SKY_COLOR_AMT=0.140000
SKY_COLOR_SAT=4.670000
UIHELP=0
UIHELP2=0
DEPTH_MASK_ENABLE=1
RMS_MASK_ENABLE=1
SHARPEN_MODE=1
SHARP_STRENGTH=0.430000
[RadiantGI.fx]
Blend=0
Debug=0
Deep_Scattering=0.100000
Depth_Map=0
Depth_Map_Adjust=7.500000
Depth_Map_Flip=0
Diffusion_Saturation_Power=0.250000,0.500000
D_Irradiance=0.000000
GI_Power=1.000000
GI_Ray_Length=250.000000
GI_Res=0.600000
GI_Saturation=1.000000
GI_Sky_Saturation=1.000000
HDR_BP=0.500000
IGN_Toggle=1
Internals=0.540000,0.010000,0.010000
Luma_Map=0.500000
NCD=0.125000,0.000000
Offset=0.000000
PCGI_2DTexture_Detail=0.000000,1.000000
PCGI_Fade=1.000000
PP_Options=0
RadiantGI=0
Reflectivness=1.000000,0.500000
samples=6.000000
SamplesXY=6
Scattering=0
Sky_Adustment=3
Sky_Emissive_Selection=0
SSS_Seek=0.250000
Target_Lighting=0.050000
Trim=0.000000
Wrap=0.500000
Grab ReShade here:
Guide to Reshade Ray tracing shader & how to get it:
What is Global Illumination?:
What is Ray Tracing?:
What is Path Tracing?:
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