A severe downgrade 14 years later...

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#HaloInfinite #HaloLegendary

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Tough Phone Cases + Desk Mat Sale! OpulentGaming.co.uk (link in bio) ✨

opulenthalo
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*Drives one cm in Infinite*
The tire tracks: ⬅️↙️↙️↖️↙️➡️↘️↗️

keitou
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Bungie cared a lot about the small details. That's what made the games feel immersive and gave them so much soul.

_zoid
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Halo 3 sand also had sound effect sweeteners. You have to listen very closely but you can hear the sand falling back down after it has been kicked up.

ElectricalSmith
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It’s actually nuts how halo 3 is 16 years old yet still smacks new games out the park with how it looks and runs

Kngfrzno
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A massive downgrade. I miss the old landscape effects. This and the snow effects were great in Halo 3.

inductivegrunt
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It's the same with the water physics in H3 and Infinite.

TheFacelessStoryMaker
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I like the halo 3 explosion effects, plasma decal marks on walls better then the newer games

misterbanshee
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I wasn't thinking too much of it, but the way the tire tracks were left behind the warthog makes me believe that there has to be some sort of bug going on here.

Sundaiiz
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This is just AAA gaming as a whole sadly. Still doesn’t excuse halo infinite and 343.

tpecky
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you know what detail hasn’t been a halo game since CE? The Assault Rifle, Sniper Rifle & Shotgun i believe, you can see their bolts/actions cycle in 3rd person as it fires & ejects rounds. the best gun for this is the AR though as when You or Marines fire, the bolt goes to the rear as the rounds eject which is an amazing detail i’ve only seen in CE of All Halos

lveloxl
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I am just glad I wasnt the only one who noticed this, Reach was still using their techniques (mostly) but once 4 was release I could very much tell those quality pieces were dropped.

leonidasxix
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Halo is a lot like a divorced couple. At first it was two happy parents (Microsoft and bungie) who loved their child and gave the child everything they could ever dream. One parent gave the child toys and adventures (bungie) while the other funded everything (Microsoft) Then one day, one parent abandoned the family in pursue of a richer partner (bungie to activision). The now alone divorced partner (Microsoft) quickly remarried as an attempt to keep the kid happy because they don’t know how to do it themselves. Only problem is this 2nd parental figure (343i) is some trashy money hungry gold digger who not only pockets the money (Microsoft) gives them to make the kid happy, but also constantly scams the kid to make extra money on the side while (Microsoft) doesn’t really care because now they are making even more money.

ApolloWorks
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Bungie knew how to creatively work within their limitations

wesley
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I’ve been trying to tell people how well Halo 3 has aged for a decade. Every year it gets better.

graveyardghoul
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"Hey everyone! So, I have great news. 343 has just Tweeted that they're updating the footprints in Halo Infinite. I for one am very excited. We know there have been bumps in the road but 343 has been listening. Please like and subscribe for more Halo news, not content."

- Mint Blitz

Xecnalxes
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Always remember, 343 doesn't care about Halo because they didn't earn it, it was given to them without any effort.

Blnkshell
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Okay, so...

Footsteps:
*H3:* Round, for whatever reason? They look like enlarged bullet holes. Maybe that's what they are... Not very sand-looking.
*Infinite:* Lacking depth and doesn't look like sand; but at least it's an actual FOOTprint.

Bullet Impact:
*H3:* Sand looks very coarse, more like gravel. Barely any dust.
*Infinite:* Looks very dusty and sandy, as it's supposed to. However, particles disappear a little too soon, gives the sand slightly less substance. Only noticeable when REALLY paying attention to it.

Grenades:
*H3:* Don't bounce off of sand (more realistic), explosion creates more sand and dust, and leaves a clear stain on the ground; but it looks rather unspectacular.
*Infinite:* Do bounce off of sand, makes sense for gameplay reasons and consistency, but not very realistic. Explosion is a lot more spectacular and fitting to the damage it does. Doesn't create a lot of dust during the explosion, but even more so shortly afterwards - something H3 doesn't do at all.

Warthog:
*H3:* Very little dust, no tire tracks.
*Infinite:* Tires create a lot of dust, as it is fitting for sandy ground. And something's definitely wrong with the video. The tire tracks in Infinite are choppy, yes, but not completely random. They usually even look somewhat good, and unlike in H3; exist!

"A severe downgrade 14 years later" - yeah, no. But alas, as I can see from the comments, if you present the content the right way, people will fall for the misleadings. It may not be an upgrade, but I'll be damned if it ain't at least on par. But hey, putting Infinite in a mildly positive light doesn't bring in any views, eh?

endexe
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It reminds me of how Dark Souls 1 had a single area with snow, yet they added accurate footsteps and such to the map.
Meanwhile, Skyrim has half of it's overworld map covered in snow... yet they didn't think to add footsteps

owendiaram
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0:42 ok 343 that just looks terrible #fire343

Bronson_