Blender Animation to Unity Tutorial

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In this tutorial I show how to create 3d animation with Blender and export these with the models as fbx for the Unity Gam engine. I also explain how to import into Unty 2021 pand play the animation using an Animator component.

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Lol I was literally watching a 10hr+ video series elsewhere about how to get sn animation from Blender to Unity and this 5min video was all I needed.

anttiv
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Apply transform option often breaks animations. I noticed that the more "layers" of bones you have (like a child, of a child, of a child ...), the higher chances that something will be broken after export. Works great for objects with simple animations or objects without armature at all, though

chimeru
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This is a great video! Thank you very much for posting this!!!

Alex-tnpv
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Thanks, really great video showing how to do this simply.

erikm
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one Texture/Material tip i learned recently is, in Blender under FIle> External Data, you can pack all your textures into your blend file. In Blender I also re-unpack the textures making them relative to the file, which is already created from the start, in my assets folder. then in unity on the import table for materials, hit the Extract button, and it generates materials for Unity, so I don't have to manually unpack, create preset, and re-assign the materials just to change one part of the material. prevents a previously tedious process of moving textures and stuff.

westingtyler
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Hi Thank you for the simple tutorial. I was wondering at 3:20 you drag the materials into unity. Does the PNG file get created automatically after you export to FBX?

haarissheikh
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Congratulations on this video! I left my like to help !!

DragaoNinja
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I love your tutorials! I'm trying to learn modeling for games. To practice, I made my very first speed modeling video. I modeled Pokémon Trainer Red in Blender and Substance Painter.

EntikaiCG
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But what if i cant delete the keyframes because of a complex character animation? in your video you were recreating a simple motion but is there a way to keep the keyframes and still exp
ort?

theotries
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Hi! I just thinking about blender and unity animations. So when you create a character you can do the animations in blender and unity as well, although in unity you can program it and can add particle effects also to your game objects. My question is: What is the advantage and disadvantage regarding using blender or unity programmed animations? Which is the best / recommended? Thank you for the answer in advance.

Ferenc-Racz
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Thanks a lot man, really quick and clear instructions

sot
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How do you import new animations to the existing rig in unity?

felborn
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Thank you, these instructions are super clear!!

renatenoel-tagoe
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Huh, I don't have the options for automatic key frame insertion. Nor do I have any of the play/rewind buttons. This is my first time going into the action editor so I don't why they aren't there. How do I get them to show?

Edit

It was a timeline panel I didn't have showing. I thought it would have been part of the action panel but I guess not.

Xegethra
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Whenever I put it in unity it just says frame 0 when i hit play in the animation tab?

msmigs
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Anyone know how to modify this so that the clap can be opened AND closed? Seems kind of half done at the moment.

TheReadDesultory
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Hi there - you mention the previous tutorial, but I can't find it. Can you post the link to it please.

kevingillard
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Simple tutorials is what we need with simple models …

ApexArtistX
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Action motions don't show up in Unity
when using a VRM model
i used the VRM_Addon_for_Blender plugin

RpgBlasterRpg
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Thank you so much this is exactly what I was looking for ❤️🔥🔥❤️🔥

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