Unity 5 - Importing Animations From Blender / Blender to Unity

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Unity Tutorial - Importing Animations From Blender / Blender to Unity

In this unity tutorial number seventeen of the Lost in the Sea series, we import animations from blender to Unity. This includes importing the animations we created of the Octopus to Unity.
From Blender to Unity import animations correctly and fix problems with location, rotation and scale.

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BLENDER

UNITY

This series of tutorials is about the creation of a low poly scenario that I created for a game, the scenario is called Lost In The Sea.
And I'm going to use it to explain you what you need to create a low poly scenario, like world settings, light, geometry, materials, etc.
This tutorials will teach you how to create a scenario in Blender, ready for videogames, and bring it to life.

Enjoy and feel free to ask any questions you may have, i'll answer as quickly as possible. And don't forget to like and subscribe. Thank you!

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First tutorial of the Lost In The Sea series:
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How to Create an Animation in Blender
How to Create Inverse Kinematics
Inverse Kinematics in Blender
Animating Trees in Blender
How to Animate in Blender
Weight Paints in Blender
Walking Cycle in Blender
Shape Keys in Blender
From Blender to Unity
Character Walk Cycle
Animating in Blender
Armature in Blender
Animations to Unity
Low Poly Treasure
Rigging in Blender
Blender Low Poly
Blender to Unity
Import To Unity
Blender Drivers
Walking Cycle
Weight Paints
3D Animation
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Just a few tips.

-Shape keys when imported to Unity, they can't have modifiers (only the armature modifier). I recommend applying the modifiers and then create the shape keys.

-For anyone who wants to import animations to Unity, Unity doesn't "detect" when there's two objects using one armature. I recommend merging everything into one object, and then create the armature.

Thanks, have fun!

GabrielAguiarProd
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After looking for 2 days a solution to a import problem, you save me with this tutorial. Tks so much!

deuns
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i wish i could like a lot more times. this actually saved a project im doing for a class. 1, 000 thanks my dude

mr.misklanius
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Thank you so much for this tutorial, really helpful!

kinuskiki
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Thanks man. I followed every single step and it was very helpful! :)

whyisthismyname
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I was having problems with importing files just as FBX's, as I have a few animations on each character, it always seems like Unity would just read the movements of them but always use the Idle animation as a base for each of them. By doing it this way it seems that Unity is able to differentiate the animations I have made so I can actually use them, thanks so much for this tutorial.

lukiaa
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Thank you very much. I thought FBX didn't save any animations made in Blender but I was proven wrong. Thanks again for sharing these informative tutorials. They are clear and concise 😄

silveraddydwimores
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Quick and easy tutorial to follow, thanks a bunch!!

Aonalion
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Thank you for this tutorial is useful for developers so much.

oozsten
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For Blender in 2020 Cntrl + Shift + Alt + C shortcut doesn't exist. Instead, while in Object Mode on the top left you have 4 buttons (respectively) press the "Object" button and in that drop down there's "Set Origin" and select "Origin to 3D cursor" as he did

Also DO NOT apply your armature modifier, this cause the mesh to stop animating

Also IF YOU TEXTURE PAINTED your model than you need to export your painted textures as .png in the UV Editor on the top press "Image" and export, and import that into your Unity project aswell, extract the materials from the imported model and set the materials Base map to your exported texture painting

Hope this saves you guys some hair because I almost ripped mine out...

kapkoder
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I could listen to you forever... That accent is glorious

monkegames
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Thank you, this is helped me a lot. I had to manually add the Animator component to my animated fbx import, though. In the video, it seems like your Octopus imported with that component automatically.

nalicardinali
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I couldn't get multiple animations to show up in unity's import settings, and I've found people on the unity forums saying some blender update broke this feature in unity for .blend files. The workaround now is to export to .fbx and make sure "Bake Animation > All Actions" is checked in the export settings.

Ringating
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Thank you so much Gabriel! Your tutorial helped me a lot. Here's my like and subscription for you! ❤❤❤

kkrazius
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Thank You! Turned out I needed to create that character controller for it to play when I test. Woot!

OvernightOats
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Finally a video that helped explain this!

PavusthePug
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FBX is smaller in file size and loads faster into memory since it's a binary file. It's good for mobile optimization.

professorm
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I love u so much! Thx! It works perfectly :D

Haart
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Omg thank you so much !!! i hope you complete like this tutorial mate :(

vextorfx
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Good tutorial, helped me out. Thanks bro.

dimka_dev