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Forest Environment Created in Unity HDRP
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"FOREST GAMEPLAY_PART 1"
This is the first Part out of Four from Entire project.
Entire project is created by me from Scratch in Unity HDRP with cozy fresh morning vibe with an ambient state of mind.
Created entire environment completely from mind, no reference at all.
Mixture of my own imagination and some old memories.
For Grass, rocks, wood logs and almost everything in scene i used blender to get exactly what i wanted it to be, it was pretty hard on few cases but managed to get it done with baking and sculpting.
Trees are also created just with vibe i was looking for with Tree it.
That big Giant mountain of ice and rock is created in "Gaea". I really love that procedural generating terrain piece of tool but only the free version which is up to 1k Resolution.
Character i used from "Mixamo".
And rest of the Coding i did in C# with Visual Studio.
Created entire code for character as well as the things i used in environment scene.
Project is also available on Artstation with some cool Shots:
My Challenge was to understand all the ways and workflows which were necessary and crucial to be an environment artist in game development.
Figuring out perspectives, the idea behind it, mechanism of entire flow of art direction. It was really an amazing experience to have.
You can follow me and my work updates on facebook, twiiter, instagram and Artstation :-
This is the first Part out of Four from Entire project.
Entire project is created by me from Scratch in Unity HDRP with cozy fresh morning vibe with an ambient state of mind.
Created entire environment completely from mind, no reference at all.
Mixture of my own imagination and some old memories.
For Grass, rocks, wood logs and almost everything in scene i used blender to get exactly what i wanted it to be, it was pretty hard on few cases but managed to get it done with baking and sculpting.
Trees are also created just with vibe i was looking for with Tree it.
That big Giant mountain of ice and rock is created in "Gaea". I really love that procedural generating terrain piece of tool but only the free version which is up to 1k Resolution.
Character i used from "Mixamo".
And rest of the Coding i did in C# with Visual Studio.
Created entire code for character as well as the things i used in environment scene.
Project is also available on Artstation with some cool Shots:
My Challenge was to understand all the ways and workflows which were necessary and crucial to be an environment artist in game development.
Figuring out perspectives, the idea behind it, mechanism of entire flow of art direction. It was really an amazing experience to have.
You can follow me and my work updates on facebook, twiiter, instagram and Artstation :-
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