Helldivers 2 CEO RESPONDS To Major Order Questions! Enemy Type HOT TAKES Incoming...

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Helldivers 2 CEO has again taken to Twitter to answer questions surrounding Planet Liberation and The Major Order. Plus, there is an interesting Enemy Type question on Reddit that caught my eye.
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CHAPTERS
0:00 - Intro
1:00 - Enemy Tuning Hot Take
3:47 - Planet Health Discussion
5:46 - EPIC Last Stand
6:21 - Games For Everyone - Johan
7:12 - Been There. Done That...
7:43 - Consider Subscribing!

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HELLDIVERS™ 2 is a 3rd person squad-based shooter that sees the elite forces of the Helldivers battling to win an intergalactic struggle to rid the galaxy of the rising alien threats. From a 3rd person perspective, players use a variety of weapons (pistols, machine guns, flamethrowers) and stratagems (turrets, airstrikes, etc.) to shoot and kill the alien threats. Players can also aim down the sights for a more accurate 1st person camera view. Combat is accompanied by frequent sprays of blood and dismemberment as players exterminate the alien forces or players and squad mates are hit by environmental explosions or friendly fire. Enemy encampments and battlefield environments depict bloodstains and dismembered corpses.
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▶What is your take on Chargers and how they are balanced?◀



Buzz Battalion Patrons:
🥇Jaymie Ridall
🥇Cartoonr BOY
🥇Darrin Chambers
🥇DrLukeTheDuke
Thank you so much for your support to help make content like this possible.

CHAPTERS
0:00 - Intro
1:00 - Enemy Tuning Hot Take
3:47 - Planet Health Discussion
5:46 - EPIC Last Stand
6:21 - Games For Everyone - Johan
7:12 - Been There. Done That...
7:43 - Consider Subscribing!

LtBuzzLitebeer
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Chargers are annoying but I don't think nerfing them is the answer. The issue is with the weapons balancing and not the enemies themseleves. The fact that you feel you have to bring the railgun in every match is proof enough that every other weapon needs a buff and then perhaps we'll have a easier time with chargers as well.

gabzsy
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Literally just saw the mech for the first time. Guy spawned it in and was blasting rockets, and i was in awe. Actually couldn't believe i saw it

reid
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The main problem with chargers is their consistency, sometimes their charge gets stopped by a small stone, but some times they will just teleport vertically by 2 meters just to kill you.
Or when they are visibly staggered, they sometimes immedietly gain a speed boost and run you over with no time to react.

teinmeizeshi
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In the first game the Chargers and Tanks were way more vulnerable to EATs and the recoiless rifle. The launchers definitely need a buff. They used to 1 or 2 shot those guys in HD1, but not anymore.

PvtMartin
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He's right about the chargers, the minute you come across them with any regularity your kit HAS to be anti-armor or it becomes unmanageable. There's so many weapons and loadouts in this game but if bringing half of them becomes a hindrance there has to be a rebalance.

Panopticon
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I just got it! I'm looking to do my part!

ShadowKingRecks
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Charger are a menace because of several factors working for them at once. The way I would like to see them adjusted would be fixing their animations so they get properly stunned when shot and not ice skate you down. Another thing would be if they would do proper friendly fire damage like other bugs. A charger charging should trample the small bug in front of him and not lightly shove the to the side, its not the 3 chargers charging at the same time that get you its the 1 hunter that gets a free pass to do whatever it wants that kills you. Another "nerf" to them would be if more stuff would armor break or pierce. Mines for instance are crap because they are fragmentation so the charger just walz through the field taking 0 damage which feels horrible.

Wespa
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I did a solo Level 4 mission yesterday and killed a total of 12 chargers, 3 of them spawned at the same time during extraction. If it wasn't for the railgun, I never would've stood a chance. They've made that a weapon kind of a "must have" even on Level 4 missions. It was pretty ridiculous.

robotninja
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Make the ass a weak spot, since its honestly just a noob lure.

michaelreece
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The charger post is more of a symptom of overall weapon and armor balance rather than specifically a charger thing. The team's combined ability to deal with a large number of armored threats quickly is more or less the deciding factor on if you're going to do well in higher difficult. No support weapon, other than the railgun, is worth taking due to how inefficient they all against armored enemies. The 'meta' at the moment is less of a meta and more akin to being non optional for something like 3 of the 4 man team. With that 4th man being afforded to be able to take something with more utility because he has 2/3 railguns at his side. I would like to see sweeping buffs to many of the weapons to make them more viable rather than any change to chargers or spawn rates.

DrLimeGreen
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Always appreciate your content Buzz! Your honesty and consistency is rare among the creators.

joshuamnt
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Chargers are insanely overtuned, bile titans we can drop quickly, yet even hammering away with a GL at its feet or even its ass, takes too damn many shots to take down a charger.

jsullivan
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I'd say the main problem with Chargers is their mobility not their armor. Like, there have been so many times when I would run as fast as I could towards the closest rock big enough to stop them, and they would be just SLIIIGHTLY too close to me and then they can just charge right around the rock without hitting it. I've even had moments where I dodged the charger, but since the swarm of Hunters next to me limited which way I could run, the charger just did a 180 without stopping the charge. Though, being hit twice by the same charge and seeing a charger tokyo drift around after being staggered by something without ending it's charge are just as annoying.

LordTomi
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Bro any bug mission is literally the two red button meme.

"Flamethrower to destroy the wave of small/medium sized bug?"
OR
"Recoilless rifle for Chargers and Bile Titans"

and everytime i pick one, i wish i had the other.

ThompsonExpress
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Fighting off three bugs breeches, not doing objectives, and somehow that's my fault?

Edit: Was referring to 7:20 guys. Direct that anger elsewhere.

dotmadhack
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I completely agree with the chargers. I’ve had up to 5 of them on me at a time and absolutely find them more irritating to deal with than the bile titans. They also have the ability to juke hard diagonally like a running back. They’re too agile and too strong to be spawned in such numbers.

I feel like either nerfing them or limiting the amount that can be in game at a single time would be ideal

Edit: additional solution would be as the video said: bring other heavy weapons up to par with the railgun for taking them out.

VelehkSain
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The arc thrower can rip through charger leg armor pretty quickly. You just have to aim it

thadream__
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I find the arc thrower ironically is a nice way to deal with armored opponents. It ignores armor points meaning you can hit chargers and armored opponents anywhere without ricochet. Just takes a dozen shots or so lol.

alieosharp
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I was once fighting a charger. This thing had so many holes in it. I swear I could see through it and it was still coming. We put four more rail gunshots into it, and the thing just kept going until it finally bled out.

northerntoe