Learn Unity Input System in 60 SECONDS!

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💬 Quickly learn how to use the new Input system, check out the full video to learn in more detail.
It looks complex at first but once you understand how it works it's actually quite intuitive.

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If you have any questions post them in the comments and I'll do my best to answer them.

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Hello and Welcome!
I'm your Code Monkey and here you will learn everything about Game Development in Unity using C#.

I've been developing games for several years with 8 published games on Steam and now I'm sharing my knowledge to help you on your own game development journey.

I do Unity Tutorials on just about every topic, Unity Tutorials for Beginners and Unity Tutorials for Advanced users.

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after quite some time strugling to understand the input system you just put a minute long video up and all comes to me. thanks a lot Code Monkey, you have made the journey easier for a lot of us throughout the years

davidromero
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You should def. do these with voiceover to get the most out of them. Really good content format!

Dylen
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I never thought about something like that. Unity tutorial always make you write a script for the movement, but that way it's clearly better. Thank you!

signorgatto
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can you make these quick tip shorts as a compilation

vengateshvengatesh
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great content as usual, very useful! Not a fan of the layout though, it was hard to see the details on ipad

j.j.maverick
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how to use this input system in Android.I mean I have a steering wheel and how to send axis input from my steering wheel script to the new input system.and also use keyBoard when connected to android.

GamerChunkZ
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I currently use rewired, how does this compare to that?

sindiinbonnienclyde
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Once I use it buttons stop working and I have no Idea what I have to set so they work again

dasmaffin
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can you do a comparison between the new input system and rewired asset? i have tried rewired but not the new input system and i feel rewired is better

mohammadebrahim
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Bro which unity version supports windows 7 please replay

AKAScience
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Can we rebind buttons in runtime, if player wants to customize controls?

markedforstrike
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How to make camera rotation with new input system on Mouse right button?

PrzygodazUnity
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Hey Code Monkey! One question (slightly unrelated)… I have the impression that I’ve both experienced (didn’t really profile it thoroughly but came to that conclusion) and read about Unity events setup through the unity inspector as “dynamic invoke” generating garbage every time they’re run (I believe it had to do with the fact that these are dynamic invokes specifically, so not every case will lead to this, it’ll depend on the type of function call you perform via the unity event )….

Do you know if this is true, and if so, of a simple way of mitigating this issue by perhaps “extracting” the method you want to invoke from the unity event that was serialized through the inspector, so that you can later invoke it “non-dynamically”?

I hope this is clear enough and that you can comment on this! I’ve been using Unity Events everywhere (for example on my own input system) and I am starting to believe they are causing the garbage collection to kick in every X seconds.

Since you’re doing this type of setup in this video I figured it could be relevant to ask here about this!

EnriquePage
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Really need help, would do anything to get this problem off my head, its been taking a week but I can't solve it.
U made a video on how to scale UI on every screen but can u plz tell me what to do with non-UI items which do not go on canvas and have rigid bodies.

jellycode
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quite hard to see instead of making small screen like that I would make them full screen gif instead

KalponicGames
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uhh there's no audio and no way to fullscreen? so impossible to read the text.

mrx
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I can't see anything in this video. Shorts is just ruining whatever you tried to share.

Nic_Holas
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Please stop making "Youtube Shorts" this is an annoying format that should not be supported.

aaaaaa
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Is there any way to use the equivalent of GetKeyUp() with this system?
Seems like you can only tell if the event is being triggered.

mechsquid