How to use Unity's New INPUT System EASILY

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The "new" Input System in Unity still doesn't come pre-packaged and is complicated to understand at a glance. It's no surprise new game developers don't know where to look in the engine to find it, or how to use it.

In this tutorial, learn how a beginner can adapt their current project to use the new input system in a simple way, as well as using the more complicated C# Event driven way.

The future is now! Give it a try, let me know if you have any issues.

Also, subscribe or I'll be sad 😔

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#unity #gamedev #inputsystem
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Using Unities Input System Method #1: 1:13 --- 6:09

Using Unities Input System Method #2: 6:09 --- 9:31

This is for the people that already watch the video
but need to go back to one of the methods. If you
need more context, then just watch the full video.

teckdomain
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1:48 Correction: you can use either one or both input systems (old and new) together if you want to. To choose from which input system to use, go to Edit -> Project Settings -> Player -> Other settings -> Configuration -> Active Input Handling. From the drop-down, either select new or old or both.

rohangaikwad
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I spent the last 3 days watching different hour-long tutorials that went incredibly in-depth and had me writing 30-ish lines of code, and here you were the whole time with "Unity already does this for you."
Thank you.

Firehawk
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As far as I can tell, this is the best input system tutorial on the internet. I can't tell you how many videos I've watched, and how many guides I've read, and I didn't know about the "Create Actions" button OR the Generate C# class checkbox. Thank you so much for this video.

tdm.gamedev
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Lmao I never knew people could actually make short bite-sized tutorials and still have so much value. Jeez man, you raised my standards. Keep it up!

gadgetboyplaysmc
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Migrating from the old system was a many days gaddamn nightmare! So. Just pay clear attention, follow the instructions and even rewind, you can then experiment with other settings gradually. Don't confuse yourself with other tutorials, despite the quicker diction, this is the best of the best starting point for newbies with this new beast. Many thanks to the author!

Neurobots
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Just wanted to agree that this is the most concise and impactful video I've seen on this. Watched 6 or 7 others and even if they were 30m+ long they didn't provide as much true value as this one. Really solid work.

jmwj
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I watched and read at least 3 or 4 different tutorials on the new Input System, even Brackeys video. Yours explained it the best, as well as giving many other different ways of going about it. You kept it simple and to the point, Subbed!

LemonHeadYouTube
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Searched for "unity input system".

This is first on the list.

Thank you and have a good one.

wmka
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I don't want a simpler way of doing this. I want to use the action maps. Why isn't there a normal tutorial that does this. Everyone always the easiest path of least resistance tutorials without teaching us how to actually use the tools given.

venomtailOG
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I was having such a hard time with this because of different videos using different techniques and assuming I knew some things I didn't! This video was great, thank you so much!

amyblack
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In my opinion, one of the best things about this tutorial is that you take the time to talk about the little roadblocks like "why can't I see this plugin listed?" or "Why is autocomplete not working for Input in my code editor?"

Mackinstyle
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I have always postponed the task of switching to the new input system for my new and on-going projects, because I was well accustomed to the old ways. Never touch a running system, ey? Well, after watching this, I did change a running system and the transition went smoothly. And after the switch I have been asking myself, why didn't I do it sooner! Thanks mate!

AmfistomosAtlas
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You explained this way way way better and simpler than Unity's own tutorial and documentation. Unity says that there is now way to 1:1 implement reading axis like with the old input system, having you require to use callback when triggering the input action event.

But you clearly show that there is a 1:1 solution....

xXYannuschXx
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After watching what I thought was how to use the new system and getting rather upset that everything stopped working, I came across your video and in less than 10 minutes you clarified (simply) the error of my ways. Thanks !!

dlgcreations
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Just have to say this has to be one of the best and simplest explanations of the new system, you did the community a great service. I'm now subscribed!

shackattack
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this is the most convoluted way for the new input system Ive seen from multiple tutorials

Gyozamang
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This is short but in many ways more informative than many tutorials on the subject that go through all types of ways to use them, then explain why not to use them, only to then graze the preferred method.
Thank you, this was extremely helpful!

DataDrifterOFC
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Would love to see a tutorial from you on a rebinding system for the new input system, this video was a life saver!

leonard
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That's way more complicated for someone starting out than the old way. A lot of arbitrary boiler plate code

LaughingMan