Baldur's Gate 3 - Don't let Lae'zel do THIS one thing

preview_player
Показать описание
In Baldur's Gate 3, you will sooner or later reach the Githyanki Creche, where you will have to make a choice that can severely impact either Lae'zel or your own character if you don't do it right.

Want to support me? Become a Member & unlock some sweet channel perks!


#baldursgate3
Рекомендации по теме
Комментарии
Автор

That's why I love my Guardian so much: "Let me help!" *things explode* He's just like me. 😂

Effaly_
Автор

Laezel can actually do this event just fine. You can convince her to hold strong and she uses her prayer to get through the event and doesnt have debuffs. (Side note: I was also githyanki so I had special dialogue options) Allowing her to do this helps convince her Vlaakith is no ally. She stays blind to it at first but later revelations go much smoother.

WarlordBailthur
Автор

If you let Lae’Zel Go first, succeed your throws, and use succeed the illithid throw. You get the awakened mind w/o gaining debuffs on Lae’Zel

headnathan
Автор

You can convince Lae'Zel to use the tadpoles, and when she uses one she removes the debufs. A note was added in patch 1.0 that said "You can now cure the zaith'isk debuffs with tadpoles"

DrugDealer
Автор

One of the most hurtful decisions in the game. The fact that most of us didnt know until hours later hurts the most.

weHoodsta
Автор

"You're hurting! Let me help."

*Gigantic explosion*

SYSyphysDelta
Автор

It's cheating technically but if you're trying to keep a good reputation with Lae'zel while also avoiding the terrible debuffs, there is a way to do it. Let Lae'zel sit in the chair but when the first dialogue option appears, switch to a different party member and move a box or some other object around in the infirmary. The doctor will notice and warn you against stealing, which cancels the previous dialogue. Now, you can have your main character sit in the chair and play out the scene normally but without upsetting Lae'zel. Win-win!

Webhead
Автор

I noticed this game takes from Planescape Torment: if you have an option to permanently mutilate your body, always take it. Tav gets buffs from a brand like Nameless One tattoos, losing your eye is bonus exactly like there, and eating tadpoles is like consuming your own organs in PST.

KasumiRINA
Автор

I knew the massive approval burst with letting Lae'zel used the machine was too good to be true xD

fangikun
Автор

It honestly would’ve been awesome if that device actually worked, allowing you to go through the rest of the game uncorrupted with no brain worm powers for the whole party. No longer dreading the possibility of turning into a squid man would make sleeping a hell of a lot more enjoyable, maybe even boost everyone’s morale and fight better, lol.

kevindenis
Автор

Side note, you can get the debuffs removed by casting greater restoration. So shadowheart has you covered by level 9.

thcwub
Автор

In my current playthrough of just an OC Gith'Yanki and Lae'Zel alone on the journey with no other companions, this section was very different narratively. I also learned that if you go into turn based combat and kill/knock out the doctor before she escapes the room, the rest of the fortress will not be alerted to you and not be hostile, letting you go to the Inquisitor and have a 2 on 1 chat with Vlaakith as a loyal follower.

DillonMeyer
Автор

Ahhh that's why Mind Blast is a bonus action on my PC, but not my other party members! I didn't even know I had the awakened buff and that was confusing the heck out of me (but it's good!) xD

bacchus
Автор

I took a long rest without realizing Lae’zel had left the party to approach and talk to the Githyanki group by herself. When we left camp she was dead at their feet. Sneaking my character said in a whisper “killed by her own people”. Looking forward to the second play through where she stays alive LOL.

ChiruYES
Автор

I did, but failed a saving throw and her INT went down. I just re-specc'ed her into a monk and pumped her WIS and STR up and gave her the 18 Dex gloves. She now fights WAY better

PaladinLarec
Автор

If you can convince Lae'zel to make use of illithid powers, giving her a parasite power also cancels the debuffs.

simonmagid
Автор

This one was the most upsetting one in the entire game, especially because i only saw it at the end of act2 when i tried to respec her into a strength monk where all 3 stats are the most important.

lucidd
Автор

A couple small corrections:

1) The Creche is still in Act 1, not 2. Act 2 begins with your arrival in the Shadowcursed Lands.*
2) It's not "the one and only Zai'thisk" - it's heavily implied that there are many, possibly even one in every Creche.

*Edit: It seems a lot of people get confused by the "You're about to progress your adventure...." warning when you go to enter the Mountain Pass. That's a trigger point that can cause the druid grove plot to advance, but it is NOT the act-change. if each of those warnings meant a change in acts, the game would have 4 acts, and 2 would be JUST the Mountain Pass (and entirely skippable).

Larian themselves made it clear when the acts change, because there's an achievement for each - and the "Enter Act 2" achievement pops when you enter the Shadow-cursed Lands.

KaiserSoze
Автор

the awakened buff is actually pretty good if you wish to use the powers.

IloveJellow
Автор

I just did this part and did exactly what you did and than your vid came up in recommendations. It seems trusting my instincts paid off ciz I went first and succeeded in all my rolls, but didn't know about the buff bonus so thanks.

SoloSungJinwoo