Palworld Lawsuit

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#Pants #Twitch #PirateSoftware

- Edited by Sunder
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Patenting video game mechanics is like patenting movie tropes. Imagine if Disney was just like, "I have patented the love triangle. No one else can put a love triangle in their movies ever again. Also, we now own the exclusive rights to the character arcs. Suck it, everyone else."

volcryndarkstar
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Patenting is known to be flawed. Let’s not forget the 2001 “circular transportation facilitation device”. Someone—just to show the flaws—decided to patent a wheel, while someone approved it :D

muziatheotter
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I remember as a kid, I played those DBZ Budokai games that would have a lil button mash mini game during the loading screens. Vegeta does push-ups, Goku eats food, etc. I always wondered why other games didn't have stuff like that during loading screens. I figured it was because they just didn't want to or didn't think of it.

Turns out, Bandai patented the mechanic so that only their games could have stuff like that.

SXR_YT
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Throwing an item in a 3D space to catch a monster was done by Ghostbusters in 1984 with the ghost trap.

arcticfoxpi
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There is a ray of hope here, as a few Japanese law professionals are saying that many of Nintendo's patents may be narrowed or even revoked entirely because of this lawsuit.

inquisitorkobold
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Oh, nonono. They wouldn't go after Activision. Their executives attend each others' cocaine yacht parties.

LinksBetweenDrinks
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If I remember correctly, another Japanese gaming company Bandai Namco had a patent on "auxiliary games" until 2015, basicly minigames, during loading screens. Think about it for decades while we gamed we could have been playing a mini game while waiting for our game to load, Instead of having to stare at our screens for what sometimes could be a long ass time. I don't like it when big corporations use scummy tactics to actively make everything shittier for their benefit. Japan's court system seems like it quite often favours large corporations and the state. The conviction rate in Japanese criminal justice system is over 99%. With numbers like that something doesn't feel right.

Exdia
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We're seeing this more and more now. It's basically like this: "The judicial process IS the punishment, not the judgement itself.".

jimmygrenier
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"They have never lost a case they initiated." Always a first time for everything.

ImDVI
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Let's not forget that "Throw an object at a monster to capture it" is literally not even Game Freak's creation. They got it from Ultraseven in the 80's, and almost got sued for it and had to change the name of their game from "Capumon" to "Pokemon" in order to stop themselves from getting destroyed by a massive company.

Cervarius_K
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This isnt clutching pearls and protecting some property.
This is mafia behaviour. This is monopolizing market and grossly destroying competition.

c.Orange
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The biggest problem is that the patent is so vaguely worded such that it applies to any object of any kind thrown by a player at an NPC/player; so this would also cover grenades (etc).

ItsssJustice
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"There's no benefit to games, for doing this."

It all really did just scream almost as a spiteful getback at Pocketpair for challenging and succeeding at a game that was just made out of passion and devs that wanted to make a fun game similar to Pokemon.

Patenting mechanics is just greed and another card for companies to stay on top, it stifles creativity and is a horrible direction for games.

SirPembertonS.Crevalius
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Reminds me of the Worlds 3d developer who owns the patent for "players interacting in an online 3d environment" or something else like that, something so vague it applies to literally every 3d multiplayer game in existence

kidninja
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Nintendo filing a patent 2 years after a possible competitor already used the patented mechanic in question, then suing said competitor for patent infringement is about as scummy, underhanded, and suspicious as my manager passing me for promotion 6 times and then, once caught, claimed it was because of performance issues that were never discussed with me beforehand.

Volron
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I think a good way of getting the point across for "Should not be able to patent game mecchanics"... Is to compare it, simply, to other artforms. Imagine how many painters there would be if Picasso patented... The concept of a paintbrush. If Da Vinci patended oil based paints. If Rembrandt patented shapes on a canvas. If van gogh patented cloth canvases. That is what patenting a game mechanic is in gaming. It's patenting the very means of creating art. It's saying "No, you can't paint with a paint brush, I patented the paintbrush." And it's absolutely unacceptable.

KazanaAoi
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I cast “Patent WASD” and “Patent movement via analog sticks” and “Patent Steering Wheel movement” and “Patent Joystick”! Now EVERYONE owes me money!

vincenty
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As a Melee player, Nintendo is an absolute monster even when there isn't money involved. I've never seen such jealous behavior from such a high standing organization, it's unreal how it feels like petty high school drama sometimes.

gmanley
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The Nemesis system always comes up in this context and for good reason. That's something that could be used to make sooo many cool and interesting games, but only one publisher can do it now. Imagine the cool stuff that the indie or AA community could have done with that concept that we will never get to experience now

danielronhovde
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0:40 wasd is mine now, your move. Or lack there of! *Evil laugh

ryanthunder